Total War: WARHAMMER III

Total War: WARHAMMER III

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Allegiance of the Damned: Chaos Confederation [OoD]
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File Size
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270.529 KB
21 Dec, 2024 @ 11:40pm
17 Jun @ 7:11am
8 Change Notes ( view )

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Allegiance of the Damned: Chaos Confederation [OoD]

Description
Introduction
This mod was originaly created by Wolfy and has been maintained recently by ɼﻉٱƈѻɼٱกﻭค and team. This version is an interim upload while we wait for ɼﻉٱƈѻɼٱกﻭค to update. Please check out their original mods below. I have done my best to copy their formatting in the description section.
ɼﻉٱƈѻɼٱกﻭค: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247413645
Wolfy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841939065


This mod allows Chaos factions to confederate each other in a very similar fashion as to the Greenskins and Norsca. If you defeat an enemy champion in battle, you will get a dilemma to either confederate or release them.

Changes from the ToD version
  • Skulltaker and Arbaal have been added to Khorne, Valkia, Belakor, and Daemon Prince confederation lists.
  • Arbaal has been added to the Archaon confederation list, since he's technically a mortal that buffs mortals.
  • Taurox has been added to the Khorne confederation lists, as he overlaps well with the Khorne beast roster now.
  • Khorne blue campaign skills have had faction restrictions removed, and will no longer be missing after confederation.
  • Ancillaries (mounts and items) for legendary lords and heroes that are non-random and non-transferable are no longer faction locked, allowing characters to use their unique mounts and items after confederation.

Description from ɼﻉٱƈѻɼٱกﻭค
This has been tailored to be loreful, so factions can only confederate each other if they follow the same god. Undivided champions, however, can confederate anyone. You can check the possibilities in the graph below:


Additionally, confederation via diplomacy between Warriors of Chaos has also been enabled. Note this will not enable cross-race confederation, so you will still have to defeat the lords for that.

Chaos Dwarf confederation is disabled by default, but can be turned on in MCT. They can confederate Daemon Prince, Belakor, Archaon, and Kholek, but not other Chaos Dwarfs (doing that to respect their system). They can be allowed to confederate any faction in the MCT config.

Any faction that don't have cities(aka Changeling), when confederating will DESTROY the loser cities.
Any faction that confederate Daniel won't be able to change his items.

Balance and Gameplay
It is very probable that the Chaos factions end up snowballing and being a very huge threat the same way Grimgor was in Warhammer II. This feature is not only limited to the player, so be prepared to see Chaos becoming an unstoppable enemy. The AI can and will use this feature in all difficulties.

Configuration
The mod is prepared to work together with Groove Wizard's MCT . If installed, you will be able to decide if minor factions can also use this feature or it should be limitated to legendary lords. Other configurations may arrive in the future.

Frequently Asked Questions
  • I can not confederate X lord playing as Y!: Check the graph above, listed twice, to see how confederations work. An arrow A -> B means A can confederate B. If that arrows does not exist or goes the other way around, your lord can not confederate that faction. If it is in the table and it does not work, then feel free to report.
  • Can you make it so X can confederate all Chaos Factions?: This is already available as MCT flags.
  • What's the difference between this mod and Alex Zhao's?: His mod just enables diplomacy confederation between Warriors of Chaos (which is also included here). My mod enables cross-race confederation between all Chaos factions. Having both mods installed is redundant, unless you want the Tomb Kings part.
  • I completely wiped a faction and now I can not confederate it: It is not possible to confederate a faction that does not exist anymore.
  • Diplomacy confederation is not working: Diplomacy-based confederation only works between Warriors of Chaos. Cross-race is only available after a defeat.
  • After I confederated X lord, specific feature Y it is not working well: Cross-race confederation is not viable ingame, and it is not coded by CA to be fully supported. What this mod does is bypassing the limitations, hence allowing you to confederate cross-race, but a lot of problems can still happen where you do not get access to race specific features. An example of this would be not being able to unlock new equipment for Daniel after confederating him.
  • Can X lord confederate Y lord?: If the dozen of times this is explained in the description is not enough for you, I think you got bigger problems than this mod.
  • Is this multiplayer compatible?:Yes.
  • Is this savegame compatible?:Yes

Mod Compatibility/Integration
This mod works with everysingle mod that i know!
We have Integration with the following mods:
  • SCM's LCCP, 16 new factions for IEE!
New Undivided Chaos Warriors are normaly placed at the same level as Kholek.


Special Thanks
Thanks to Wolfy for creating this incredible mod, and to ɼﻉٱƈѻɼٱกﻭค and team for continuing to update and support it. I was able to get approval from both Wolfy and ɼﻉٱƈѻɼٱกﻭค for the upload, so this mod is officially sanctioned.
99 Comments
ridicz 6 hours ago 
Hey is this Mod compatible with Recruit Defeated Legendary Lords ?
-Playing a campaign with Archaon
BraidRain 13 Jul @ 5:10pm 
hmm, i sacked his herdstone when i beat him down but i didn't raze it. idk.

it was a fun campaign regardless, getting valkia was a blast, used a cult summoning ritual from a challenge reward to get into naggarond and booked it north before malekith could ice her.
sajaxom  [author] 13 Jul @ 4:01pm 
It should allow you to confederate Taurox with Arbaal. The only catch is that it can't be the last of the faction, so Taurox needs to either have a herdstone or another living army to be confederated.
BraidRain 13 Jul @ 2:45pm 
probably should've submitted last week when it happened, but defeating Taurox with Arbaal did not trigger confederation. i don't think i read the flowchart wrong, but feel free to tell me off if I'm having a bimbo moment.
sajaxom  [author] 28 Jun @ 8:16pm 
@Organic, thanks for the report, I'll test it out when I get a moment and see if I can reproduce it.
Organic Brain Advocate 28 Jun @ 3:56pm 
Hi, while playing a Tamurkhan campaign, was able to successfully kill, confederate and recruit Ku'gath. However when I killed and confederated Epidemius after he recovered from being wounded I could not recruit him. Not sure if its an isolated incident or others are experiencing something similar.
Hemaka 23 Jun @ 10:45am 
Don't worry, I've deleted Taurox's faction from the confederation list, so I'm fine until you update the mod with the fix :steamthumbsup:
D. Badger 17 Jun @ 6:08pm 
Thank you so much!
sajaxom  [author] 17 Jun @ 7:15am 
@D. Badger: Nice catch, Azazel wasn't on the MCT list. I've updated the list to include him, and I also fixed the help text on those.

@Hemaka: Still working on that update for Taurox, my Lua is getting less rusty, but it will need a bunch of testing before it's ready. Will make adding new factions to the list much easier at least. Expecting to wrap up within the next 2-3 weeks.
D. Badger 16 Jun @ 6:22pm 
Is Azazel included in the MCT flags? I can't find him there but I'm not sure if that is a mistake.