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The Invisible Hand - K-493 Mini-Campaign
   
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Object Type: Submarine
Tags: Campaign
File Size
Posted
177.898 KB
22 Dec, 2024 @ 12:34pm
1 Change Note ( view )

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The Invisible Hand - K-493 Mini-Campaign

Description
It's June 1986, and World War III has fully broken out. You are the captain of K-493, an Alfa-class submarine departing for its first wartime patrol. Take on several pivotal missions to tip the balance of power in the Soviet Union's favor and become one of the most feared vessels in the Atlantic Theater. The Invisible Hand features 5 unique missions as well as an optional prologue and a finale for both red and blue sides so that the campaign's ending is up to YOU! As always, thanks for playing, and any feedback is greatly appreciated.

NOTE: This campaign requires several Royal Navy ship mods. I have them listed, but I recommend just subscribing to BrotherMunro's Hearts of Oak collection.
14 Comments
Schnee 7 Feb @ 2:56pm 
sadfully cannot load mission 2, therefore thumbs down, please fix
Stealth17 2 Feb @ 3:02am 
@Ubidubium - Didn't have to. I opened it in the workshop folder, searched for type_12 and deleted that entire ship entry. I think mission 6 also needs this.
1sleepr  [author] 31 Jan @ 8:03pm 
@Ubidubium based off his previous comment, there is apparently something wrong with the Type 12 leander mod, so he had to manually remove it.
Havoc 31 Jan @ 6:21am 
@Stealth17 - how did you load mission 2 into the editor? Did you move the files from their default steamapps folder into the missions folder?
S'Aarum 29 Jan @ 2:59pm 
Unable to load Mission 1.
1sleepr  [author] 23 Jan @ 6:06pm 
@random_old_nerd @Stealth17 thank you guys for explaining out the modding issues. I guess the mods must have been edited prior to me publishing this, and in the case of the Oberon mod, I couldnt find it so I just got lazy and assumed it was a part of the Swiftsure mod. I'll take responsibility for that, not the greatest move. I'll look into ironing this stuff out in the next few days.
random_old_nerd 22 Jan @ 12:11am 
The Ikara is an Australian rocket launched AWS torpedeo. It can be found in the "Royal Australian Navy Ship Mod!" as well as one of the Royal Navy mods by BrotherMunro's . Mission #2 and #4 look for a file called "rn_type12_ikara.ini" but it does not exist. Only a file name "rn_ikara.ini" exists in BrotherMunro's mod and "ran_Ikara.ini" in the Australian mod. Hence missions #2 and #4 won't load. I assume the file names were changed after this "invisible hand" mission was released.

Solutions:
- Delete the ships that use the Ikara, or
- Rename the "rn_ikara.ini" file to "rn_type12_ikara.ini" (untested), or
- The author of this mod updates this mod, or
- Someone releases a mod with the file "rn_type12_ikara.ini" in it.

I use geforce now so can't modify the files.
Stealth17 20 Jan @ 1:02am 
Update: Once I manually deleted the reference of the Ikara class from the mission file I could play the mission. Guess the Brits will have 1 ship less.
Stealth17 20 Jan @ 12:55am 
Couldn't load mission #2. Opened it up in the editor. It says "the given key (vessels,rn_type12_ikara) was not present in the dictionary. I have the Type 12 Leander type installed and enabled. What's up with this mission?
arm220775 16 Jan @ 1:13am 
Able to load 1st and 2nd adding Oberon but blocked when loading 3rd mission (also with all BrotherMunro's), any extra requeriments?