Sid Meier's Civilization V

Sid Meier's Civilization V

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Sapiens Compatible Mods
   
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Description
This collection features mods fully compatible with Sapiens to enhance gameplay. Pay close attention to load order! Generally, mods should load after Core Mod, but exceptions exist: Really Advanced Setup and Yet (not) Another Earth Map Pack must load before Core Mod. Additionally, it’s recommended to load InfoAddict and InGame Editor before Core Mod.

For Enhanced User Interface (EUI) compatibility details, check: EUI Compatibility.

Note: If a mod isn’t listed here, it’s not necessarily incompatible.
Items (17)
Yet (not) Another Earth Maps Pack
Created by Gedemon
Earth maps with True Starting Location and custom options featuring advanced setup screen, optional realistic resources placement and hotseat. Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC Installation ===============================...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
Pangaea-Pelego Map Script
Created by G-Man
Pangaea but with lots of island chains to explore! Based on my Continents-Pelego map script which is itself based on the Continents Plus map script from the Explorer's Maps DLC. The main differences are more islands and city-states are not forced to spawn ...
No More Tech Tree Beelining
Created by lshipp
Requires all major players to research the technology tree in a 'grouped' approach instead of beelining along the top or the bottom of the tree and ignoring techs in the other half of the tree. With this mod active you can only 'headreach' one column in th...
Resolutions - XCOM Initiative
Created by Envoy
Available with Nanotechnology, the XCOM Initiative resolution allows players to work together to form the XCOM organization. The largest contributor receives the XCOM Headquarters wonder which grants them the sole ability to train XCOM Squad units. This mo...
Mercenary Camp
Created by qqqbbb
Mercenary Camp is a building that allows you to hire(purchase) mercenaries. The only requirement for purchasing a mercenary unit is technology. So now you can purchase unique units of other civilizations and units that require resources which you don't hav...
Disable World Congress
Created by Computer Dweller
New and improved version that actually works! Adds an option in advanced setup to disable the world congress. This option is in the game but is hidden by default. This mod just changes it to be visible....
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Calypso's Colored Religious Icons (Basic)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Basic): No new religions. Recolors existing religions. "Basic" denotes that this is the simplest version of the Calypso Colored Religion mods, and is required for my expansion mods. This is a simpl...
Calypso's Colored Religious Icons (Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Extended): Adds 10 new religions with colored icon art. Requires Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the religious icons in Civiliz...
Calypso's Colored Religious Icons (BNW Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V BNW) (BNW Extended): Adds 2 new religions with colored icon art. Requires Civilization V Brave New World and Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the r...
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
Linked collections (2)
Sapiens Mods
Contains 31 items
Sapiens & Future Worlds
Contains 5 items
In 1 collection by Gaia
Sapiens Mods
31 items