The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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![Rep(+)] Dynamic Bomb HUD
   
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13 Jan @ 11:37am
18 Feb @ 6:41am
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![Rep(+)] Dynamic Bomb HUD

Description
GENERAL INFORMATION:
Using the power of the HUD Helper made by Benny, this mod aims to modify the HUD icon of bombs if you have bomb modifiers.

This mod works with both Repentance and Repentance+.

These sprites are not mergable, meaning that two sprites can't combine if you have multiple bomb modifiers.

They all have a golden version for when the player has a golden bomb

Has Fiend Folio support for their custom bomb type, "Copper Bombs"

Updating the mod to add compatibility for other mods is not likely to happen, and we will only update the mod to fix any bugs.



OPTIONS:
This mod featues options found with the "Mod Configuration Menu Pure" mod

-Toggleable option to cycle between all the bomb modifiers the players own instead of only displaying one bomb at a time (off by default)
-Option to set the delay between the bombs switching if the option mentioned earlier is on



CREDITS:
- Sprites and thumbnail by Nerfexus
- Code and mod idea by Tiburones202
33 Comments
Sociedade 13 May @ 4:57am 
Do you pretend to use repentogon when it has compatibility with REP+?
Kattack 26 Mar @ 6:04pm 
This is pretty cool but I wish it was made with Repengoton :steamsad:
Tiburones202  [author] 9 Mar @ 12:22am 
@Dr. Coitus There is not a lot I can do about it with rep+, sadly. It's fixed with repentogon as RGON has a way to render HUD elements after they actually render instead of on when a shader renders (above everything, including the pause menu)
Dr. Coitus 8 Mar @ 8:38pm 
hey thanks for the continued updates, minor visual glitch, the sprites don't disappear when dogma dies.
Nuts) 18 Feb @ 8:25am 
nice! i was wonderin what happened to it. much appreciated
Tiburones202  [author] 18 Feb @ 6:42am 
alright, the mod should work now.
Tiburones202  [author] 18 Feb @ 6:40am 
Working on a fix soon.
Dr. Coitus 18 Feb @ 5:48am 
Tested with only mod config menu and this mod in rep+ and it doesn't seem to work, also spits out an error in the console
luhluha 24 Jan @ 6:20am 
thank you tiburones from the hit game isaac
Tiburones202  [author] 22 Jan @ 7:14am 
Dynamic Bomb HUD Patch Notes (v1.5) (Jan 22, 2025)
Tweaks and Additions:
- Tainted Lazarus’ birthright hologram is no longer taken into account to render the bomb modifiers by default (can be reverted in the options menu)
Bug Fixes:
- Fixed J&E displaying the bomb in the incorrect place (Upgraded the HUD Helper version)
New options:
- Toggleable option to count the bomb modifiers from Tainted Lazarus’ birthright hologram (off by default)