The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

![Rep(+)] Dynamic Bomb HUD
Showing 1-8 of 8 entries
Update: 18 Feb @ 6:41am

Update: 7 Feb @ 1:54pm

I don't know. mod did not want to work

Update: 22 Jan @ 7:12am

Dynamic Bomb HUD Patch Notes (v1.5) (Jan 22, 2025)
Tweaks and Additions:
Tainted Lazarus’ birthright hologram is no longer taken into account to render the bomb modifiers by default (can be reverted in the options menu)
Bug Fixes:
Fixed J&E displaying the bomb in the incorrect place (Upgraded the HUD Helper version)
New options:
Toggleable option to count the bomb modifiers from Tainted Lazarus’ birthright hologram (off by default)

Update: 19 Jan @ 4:46am

Dynamic Bomb HUD Patch Notes (v1.4) (Jan 19, 2025)
Tweaks and Additions:
Added options found with the “Mod Configuration Menu Pure” mod.
Bug Fixes:
Fixed blood bombs not rendering at all
New options:
Toggleable option to cycle between all the bomb modifiers the players own instead of only displaying one bomb at a time (off by default)
Option to set the delay between the bombs switching if the option mentioned earlier is on

Update: 17 Jan @ 6:02am

Tweaks and Additions:
Reimplemented Fiend Folio’s Copper bombs HUD render preventing them from rendering over this mod’s bomb sprites.
Removed unused images and the .git folder from the files, which should reduce file size
Bug Fixes:
Fixed the bombs not rendering if a non-P1 player has bomb modifiers.
Fixed bombs rendering when only Tainted Blue Baby is present.
Api:
No need to specify priority in the bomb’s data anymore when adding a custom bomb icon

Update: 14 Jan @ 12:25pm

Dynamic Bomb HUD Patch Notes (1.2)
Tweaks:
Blood bombs now has higher rendering priority, making it render first before other bombs
Bug Fixes:
[Fiend Folio] If the player had golden dud’s flower, it was converted into the non-golden version. Having multiple copies of the item still breaks the logic that prevents copper bombs from rendering normally
Api:
Added a way for mods to add custom icons
Added Priority for rendering bombs
Moved all situations that should prevent the custom bomb sprites from rendering into a separated file
Added a way to add a check if a custom bomb sprite should render or not

Update: 13 Jan @ 11:57am

[Rep(+)] Dynamic Bomb HUD

Update: 13 Jan @ 11:37am