Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tweaks and Additions:
- Tainted Lazarus’ birthright hologram is no longer taken into account to render the bomb modifiers by default (can be reverted in the options menu)
Bug Fixes:
- Fixed J&E displaying the bomb in the incorrect place (Upgraded the HUD Helper version)
New options:
- Toggleable option to count the bomb modifiers from Tainted Lazarus’ birthright hologram (off by default)
Tweaks and Additions:
- Added options found with the “Mod Configuration Menu Pure” mod.
Bug Fixes:
- Fixed blood bombs not rendering at all
New options:
- Toggleable option to cycle between all the bomb modifiers the players own instead of only displaying one bomb at a time (off by default)
- Option to set the delay between the bombs switching if the option mentioned earlier is on
Tweaks and Additions:
- Reimplemented Fiend Folio’s Copper bombs HUD render preventing them from rendering over this mod’s bomb sprites.
- Removed unused images and the .git folder from the files, which should reduce file size
Bug Fixes:
- Fixed the bombs not rendering if a non-P1 player has bomb modifiers.
- Fixed bombs rendering when only Tainted Blue Baby is present.
Api:
- No need to specify priority in the bomb’s data anymore when adding a custom bomb icon
Tweaks:
- Blood bombs now has higher rendering priority, making it render first before other bombs
Bug Fixes:
- [Fiend Folio] If the player had golden dud’s flower, it was converted into the non-golden version. Having multiple copies of the item still breaks the logic that prevents copper bombs from rendering normally
Api:
- Added a way for mods to add custom icons
- Added Priority for rendering bombs
- Moved all situations that should prevent the custom bomb sprites from rendering into a separated file
- Added a way to add a check if a custom bomb sprite should render or not