The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

![Rep(+)] Dynamic Bomb HUD
33 Comments
Sociedade 13 May @ 4:57am 
Do you pretend to use repentogon when it has compatibility with REP+?
Kattack 26 Mar @ 6:04pm 
This is pretty cool but I wish it was made with Repengoton :steamsad:
Tiburones202  [author] 9 Mar @ 12:22am 
@Dr. Coitus There is not a lot I can do about it with rep+, sadly. It's fixed with repentogon as RGON has a way to render HUD elements after they actually render instead of on when a shader renders (above everything, including the pause menu)
Dr. Coitus 8 Mar @ 8:38pm 
hey thanks for the continued updates, minor visual glitch, the sprites don't disappear when dogma dies.
Nuts) 18 Feb @ 8:25am 
nice! i was wonderin what happened to it. much appreciated
Tiburones202  [author] 18 Feb @ 6:42am 
alright, the mod should work now.
Tiburones202  [author] 18 Feb @ 6:40am 
Working on a fix soon.
Dr. Coitus 18 Feb @ 5:48am 
Tested with only mod config menu and this mod in rep+ and it doesn't seem to work, also spits out an error in the console
luhluha 24 Jan @ 6:20am 
thank you tiburones from the hit game isaac
Tiburones202  [author] 22 Jan @ 7:14am 
Dynamic Bomb HUD Patch Notes (v1.5) (Jan 22, 2025)
Tweaks and Additions:
- Tainted Lazarus’ birthright hologram is no longer taken into account to render the bomb modifiers by default (can be reverted in the options menu)
Bug Fixes:
- Fixed J&E displaying the bomb in the incorrect place (Upgraded the HUD Helper version)
New options:
- Toggleable option to count the bomb modifiers from Tainted Lazarus’ birthright hologram (off by default)
Tiburones202  [author] 21 Jan @ 12:14pm 
@Sv443 not my fault exactly, will be fixed soon I hope.
Sv443 21 Jan @ 12:04pm 
Found a bug, when playing as jacob & esau the sprite gets displayed over the coins instead of the bombs
Mr. SeemsGood 20 Jan @ 1:48am 
very neat idea! :steamthumbsup:
Tiburones202  [author] 19 Jan @ 4:49am 
Dynamic Bomb HUD Patch Notes (v1.4) (Jan 19, 2025)
Tweaks and Additions:
- Added options found with the “Mod Configuration Menu Pure” mod.
Bug Fixes:
- Fixed blood bombs not rendering at all
New options:
- Toggleable option to cycle between all the bomb modifiers the players own instead of only displaying one bomb at a time (off by default)
- Option to set the delay between the bombs switching if the option mentioned earlier is on
Tiburones202  [author] 18 Jan @ 12:53pm 
@hweaver888 There's only one bomb with a special priority and that's blood bombs. However, it's broken this update and doesn't render for some reason. It's fixed already for the next update (which will hopefully release soon). The rest just have priority by the order they appear in the bomb beggar pool wiki
hweaver888 18 Jan @ 12:01pm 
what is the image priority list?
Tiburones202  [author] 17 Jan @ 6:05am 
Dynamic Bomb HUD Patch Notes (v1.3) (Jan 17, 2025)
Tweaks and Additions:
- Reimplemented Fiend Folio’s Copper bombs HUD render preventing them from rendering over this mod’s bomb sprites.
- Removed unused images and the .git folder from the files, which should reduce file size
Bug Fixes:
- Fixed the bombs not rendering if a non-P1 player has bomb modifiers.
- Fixed bombs rendering when only Tainted Blue Baby is present.
Api:
- No need to specify priority in the bomb’s data anymore when adding a custom bomb icon
Tiburones202  [author] 17 Jan @ 5:47am 
just checked the git thing and it's like 389KB. I will try to remove it next patch tho, which will hopefuly be soon
Tiburones202  [author] 17 Jan @ 5:41am 
oopsies
Sv443 17 Jan @ 5:19am 
just a heads up, you left your .git folder in the mod and it adds like 40MB of unnecessary files
NorthLight 16 Jan @ 7:02am 
:resmile:
Tiburones202  [author] 15 Jan @ 4:40am 
I could make the cycle thing an option. hmm.
NegativeNev 15 Jan @ 1:50am 
Maybe make the sprites cycle of multiple bomb modifiers are held by Isaac?
Tiburones202  [author] 14 Jan @ 10:25pm 
@Swag Messiah XVIII I can not seem to replicate this. It moves correctly with bethany, tainted bethany and tainted blue baby
el papu 14 Jan @ 7:22pm 
:steamhappy:
Swag Messiah XVIII 14 Jan @ 3:21pm 
I'm on regular Repentance and this doesn't seem to be working with Bethany. The bomb synergy icon replaces the key icon instead of the bomb icon. I assume TBethany and maybe T??? in coop have the same problem
Mr. Headcrab 14 Jan @ 2:44pm 
hi :)
Tiburones202  [author] 14 Jan @ 12:36pm 
OH MY GOD HI MR HEADCRAB I AM A HUGE FAN
Mr. Headcrab 14 Jan @ 12:32pm 
oo this is very cool
Tiburones202  [author] 14 Jan @ 12:29pm 
Dynamic Bomb HUD Update 1.2:
Tweaks:
- Blood bombs now has higher rendering priority, making it render first before other bombs
Bug Fixes:
- [Fiend Folio] If the player had golden dud’s flower, it was converted into the non-golden version. Having multiple copies of the item still breaks the logic that prevents copper bombs from rendering normally
Api:
- Added a way for mods to add custom icons
- Added Priority for rendering bombs
- Moved all situations that should prevent the custom bomb sprites from rendering into a separated file
- Added a way to add a check if a custom bomb sprite should render or not
Notespooky 13 Jan @ 4:43pm 
its peak....
limineow 13 Jan @ 2:37pm 
wait it's peak
L£þrØf£§§iØnn£L™ 13 Jan @ 12:46pm 
awesome