XCOM 2
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Sixth Vanilla Mission On Legendary Difficulty
By Laguna Queen and 5 collaborators
Flawlessly conduct the first supply raid to obtain the most Elerium crystals!
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Introduction
The sections describe how to deal with new threats and manage the first Supply Raid for the most Elerium crystals!

Note: The high-Hp Stun Lancers will now join the enemy rank as the new additional regulars!

Please click here for the Smart Shopper guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232797806
Please click here for the Advanced Warfare guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803040578
Please click here for the Legendary Ranger guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3269083608
Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Rolling for Better Mission Type
The preferred mission is to roll for the Advent Troop Transport, which is a military base.
The open square layout is much more friendly to the Sniper as there is less relocating to shoot more!

Note: A save is needed before such mission is generated to have the option of selecting such scenario.
Before Starting Mission
No research changes are needed as there is no hacking rewards on this mission!
What is Different Now?
There is no timer for this mission and no sense of urgency to rush each enemy pod.
The entire Squad is now full of Colonels, if the Blacksite was repeatedly done for many times. Their devastating abilities will make quick work of any enemy in a single turn!
Varying Intel Reports
Time: 4 pm April 4
Pod #
Enemies
1
Sectoid & 2 Troopers
2
Officer & 2 Stun Lancers
3
Sectoid & Stun Lancer & Trooper

Or

7 am April 6
Pod #
Enemies
1
Viper & 2 Lancers
2
Officer & Lancer
3
Sectoid & 2 Troopers
Miscellaneous
1 Turret

Note: The Turret has a higher chance to spawn on Advent military base or Train scenarios.
Know Thy Surroundings
The first objective is to scan surroundings for higher ground to set up an ambush on the first pod.
The location of their military base will determine the general advancing direction.
The defining laser fences will typically surround the Troop Transport (Airship), with the exception of some bases that have fenced entrances

Note: Large hills will spawn on certain maps and create major blind spots that conceal enemy patrols.
Resolving Large Hill Obstacle
The earlier pod is now on the blind side of the hill and needs to be cautiously relocated again.
Their new location is in a critical blind spot that blocks off the Sniper from attacking.
The pod is perfect for the Grenadier to launch the grenade with excellent trajectory.
The rest of the Squad will be on Overwatch, as the Grenadier initiates the attack to force the enemy up the hill.
1st Pod: Brutal Ambush
The enemy will charge up the hill and take the full brunt of the Squad's Overwatches.
The last enemy may think twice on what to do, after observing their immediate death(s).
The survivor will either take combat position or most likely do a full retreat.
The Sniper is the only one to perform the Coup de Grâce on the next turn!
2nd Pod: Scouting
The rear corners of the military base need to be scouted for a potential 2nd enemy patrol.
The rest of the Squad will be on Overwatch again, if another enemy pod was sighted.
There is possibility that the enemy will work towards the Squad and into their ambush.
2nd Pod: Battle
The Specialist's Guardian will either severely injure or kill one of the enemies.
Stun Lancers with their high health can take more punishment before perishing.

Grenadiers are highly recommended to take them down with either Chainshot or Rupture!
The last remaining enemy behind a full cover needs the Hail of Bullets to be marked with Holo Targeting! Any available soldier can easily perform the Coup de Grâce next!
Be Wary of Supply Crates
The shining golden crates contain the supplies and materials.
They can only be used as cover when a concealed Ranger is providing vision only.

Note: Missed shots will destroy them if they are used as cover by the Squad or the enemy.
3rd Pod
The last pod will be located at either of the undiscovered corners of the laser fence grid.
The Sniper will draw the enemy pod in towards the hill, regardless if the shot connected.
The rest of the Squad will be on Overwatch to anticipate their charge.

The Ranger will participate and take out the highest level threat to make the final battle that much easier!
Getting More Rewards
The results of the same mission can provide very random amount of rewards when doing a redo.
The very last turn needs be repeated several times when eliminating the final enemy.
The goal is to get above 20 Elerium crystals with the rest being purchased from Black Market.

Note: 40 Elerium crystals are needed ahead of time to not delay the future Elerium research.
Back at HQ
The Black Market will now be available as a scan and the 2nd Specialist will finish training before the next mission.
Epilogue
The same early goal remains to keep soldiers healthy to be deployed continuously until the AWC is constructed.

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Copyright Notice
This guide was written by Laguna Queen et al. (2025) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

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