XCOM 2
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Seventh Vanilla Mission On Legendary Difficulty
By Laguna Queen and 5 collaborators
Flawlessly rescue the second VIP!
   
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Introduction
The sections describe how to select the best reward when rescuing the VIP for second time!

Please click here for the Smart Shopper guide:
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Please click here for the Advanced Warfare guide:
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Please click here for the Legendary Ranger guide:
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Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Rolling for Better Mission Type
The default mission is set to eliminate an enemy VIP and no difference between the 2 types.
The reward will include supplies, if a Scientist was hired sooner.
The Engineer reward will require a significant amount of save-scumming to get a friendly VIP!
The Vehicle or Cell rescue type have the best reward but has a much smaller chance to generate.

Note: Extraction missions deny starting squad concealment and no high-level hacking reward.
Before Starting Mission
The research must be switched temporarily to Plated Armor in case the reward expedites it.
The fresh new project will benefit the most from the reward and progress will be much closer to Plasma weaponry!

Note: The most time-consuming project must always be selected for these hack reward missions.
What is Different Now?
The 2nd Specialist will now join the squad as the 6th soldier!
Intelligence Report
The mission will always have 3-4 pods in total, including the reinforcements called in.

Time: 5 pm April 12 (Extract VIP)
Pod #
Enemies
1
Officer & Trooper
2
Sectoid, Stun Lancer, and Trooper
3
Sectoid & 2 Stun Lancers
Reinforcement Drop
Officer & 2 Troopers
Know Thy Surroundings
The first objective is to scan surroundings for buildings that can serve as a Sniper's nest.
The setup needs to account for the direction of the main objective, especially in an urban area where multiple buildings can block line of fire.

Note: Locating the enemy beforehand will determine which building is optimal.
1st & 2nd Pod: Brutal Ambush
The Squad will set up an ambush on top of the building, despite finding 2 pods at once.
The enemy can be safely engaged because one of them is a semi-pod.
The Sniper's Kill Zone will cover both the pods to maximize damage!
The Grenadier will initiate with saturation fire and aim for the first pod.
1st & 2nd Pod: Battle
The saturation fire can be lethal to any exposed enemy who is not shielded by any cover.

The remaining enemies will be caught by the multiple overwatches, especially the Guardian.
The Sniper's Kill Zone will make a shot at the remaining enemies that can be fatal.
The injured enemies will most likely be taken down by the Squad's overwatch.
3rd Pod: Scouting
The Ranger will work her way closer to the main objective, where the VIP is being held.
The next pod can be safely located on the roof while still concealed.
The Sniper can fire a shot to draw the enemy closer but will be unwise without the Squad setup.
The Squad will relocate to the edge of the upper roof and will most likely too far to be seen by the enemy.
Do Not Free the VIP Yet!
The closed door of either the vehicle or the cell will keep the VIP inside and not trigger a reinforcement drop on the next turn.
3rd Pod: Battle
The Sniper will initiate and draw them closer to the Squad.
The Grenadiers will target the remaining Stun Lancers while leaving the Sectoid for last.
The Sectoid will most likely do a harmless Psi attack on next turn and can be easily finished off.
Mind Control: Random Reward
The security tower may provide an opportunity to take control of a random enemy unit.
Such option will cause the enemy to take cover in unusual and exposed positions.
The other 2 remaining enemies can be easily disposed of with the mind-controlled enemy.
The Squad can finish off the last one after repositioning to be killed.

Note: Enemies with loot will make "Search" action available for the nearby soldier.
Hacking Manipulation
The Specialist must hack the door due to tech score and can do so from afar with the Gremlin.
Tier 1 rewards are sometimes more valuable than the next tier when the latter is usually better.
The higher tier reward is obtainable through RNG as a different result is produced every other turn or change with the caveat that it can only be viewed once and does not change afterwards.
Reinforcement Drop
A red flare will spawn near the Evac Zone on the next turn after the VIP was freed.
The Sniper needs to set up Kill Zone in advance to inflict maximum damage.
The Ranger will also run on the tile with the flare or closest to it for her bladestorm ability to activiate.
Back at HQ
The research must be switched back to Alien Encryption.
Epilogue
The same early goal remains to keep soldiers healthy to be deployed continuously until the AWC is constructed.

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Copyright Notice
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