Arma 3
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RHS US Army Renewal
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
22.571 MB
18 Jan @ 5:53pm
22 Jul @ 11:27am
6 Change Notes ( view )

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RHS US Army Renewal

Description
RHS US Army Renewal
v1.4
This is the first of my many planned mods that aim to refreshen the gameplay, vibe and overall look of RHSUSAF. Please note this is a faction mod.

It changes many attributes of various units and vehicles, loadouts, weapons etc.

The most notable of those changes is the modified loadouts:
- all units are now using modern gear in OCP, the standard sidearm is the SIG M17 and the standard M4A1 loadout now features an ACOG,
- infantry gear is partially randomised (uniforms, helmets, backpacks, facewear only on helicopter crews for now).

v1.2 stuff:
Compat files!
- new optional folder, in the main mod folder,
- Tier One M110K1 optional file, replaces RHS' SR-25 (requires Tier One Weapons),
- optional file that equips regular infantry with IHPS helmets and MSV vests,
- optional file that swaps airborne weapons (wherever applicable) with the M7 and M250 (requires Index's SIG Sauer XM7 and Kartsa's XM250) - and no, I don't plan on giving those to regulars, only the 75th and a few select airborne units have received those as far as I can tell.

v1.3 & v1.4 stuff:
More compat files!
- Luminous' RHS Vehicle Expansion Pack compatibility,
- Hatchet H-60 compatibility.

Groups for the time being will remain untouched, I'll see about modifying them/adding some new ones in the near future.

All made by hand since I hate ALiVE factions.

Screenshots are a little wonky, since I'm neither a photo guy nor a photoshop guy.

Highly recommend running this with the Vehicle Expansion Pack made by Luminous (not available on the workshop).

For more information, check the changelog.

Big thanks to Muscle for helping me with editor previews and John Doe for sending me good-looking screenshots (no. 1, 2 and 3).

Join my Discord[discord.com] server if you want to keep track of progress on my other mods
77 Comments
PARIS 16 Jul @ 11:21pm 
the camo's arent loading into antistasi i checked
souper nuts  [author] 16 Jul @ 12:57pm 
I don't think it would, dunno
PARIS 16 Jul @ 10:30am 
ik you arent supposed to use CUP with RHS but i have the invading faction on US Army Arid, would this affect being able to see the rehaul and i would just have to use USRHS Army regular or would it not change
souper nuts  [author] 15 Jul @ 2:41am 
I don't know actually, haven't tested that
Valken 14 Jul @ 11:23pm 
Is this a replacement mod so if a mission uses RHS, this will update the gear for those units automatically?
Plobby 13 Jul @ 8:30am 
sadf soyjak
remopecaoco81220 1 Jul @ 12:08pm 
Thanks!

And The XM157 is a huge Deal and as far as i heard were also going to use it on M4 platform rifles as well.
souper nuts  [author] 1 Jul @ 9:38am 
Move the specified .pbo file from the "optional" folder to the "addons" folder
I think they are simply better overall compared to NGA, the only downside is the XM157 sight is missing but I don't consider that to be a huge deal.
remopecaoco81220 1 Jul @ 9:36am 
Btw how does index and kartsa sm-7/250 compares to Next Generation Armoury?
remopecaoco81220 1 Jul @ 9:14am 
I got the mods but how do you have them equipped the xm7/250? What do i do with the optional folder?