Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Empire Tweaks
   
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File Size
Posted
Updated
170.232 MB
31 Jan @ 4:48am
2 Feb @ 12:46pm
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Nanu's Empire Tweaks

Description


The second of my personal mods I've been using for years, cleaned up and polished for the workshop. This mod adds new units, mounts, and buildings to the Empire faction. Like High Elf Tweaks, it's not a full overhaul but rather a Vanilla+ mod.

This mod is also a full reskin of all Empire infantry (with the exception of Nuln Ironsides, I think they look fine in Vanilla but if you want to change them I recommend The Schwarztruppen of Nuln by Poljanan). All state troops look like standardized infantry, no more rag tag bands of hastily equipped farmhands, now your armies look like professional soldiers worthy of marching alongside their prince and emperor.

New Units
  • Volley Gun
    • Smaller version of the Great Cannon with rotating barrels, allowing it to fire 3 shots in quick succession
  • Free Company Swords
    • Cheap, shielded, and willing to take the brunt of enemy charges to protect your gunlines in the early game
  • Elite Swordsmen
    • Heavily armored variant of Swordsmen
    • Balanced to match Greatswords with shields and less armor piercing
  • Elite Halberdiers
    • Heavily armored variant of Halberdiers
    • Balanced to match Greatswords with Anti Large attacks
  • Elite Greatswords
    • With the best training and equipment the Empire has to offer, Elite Greatswords tear through anything in their path
    • Balanced to slightly win against Undivided Chosen
  • Empire Marines
    • Aquatic sword and pistol troops
    • Balanced to match Swordsmen with lighter armor and ranged pistol attacks
  • Empire Marines (Halberds)
    • Aquatic Anti Large troops
    • Balanced to match Halberdiers with lighter armor
  • Empire Marines (Handguns)
    • Aquatic Handgunner Troops
    • Balanced to match Nuln Ironsides with lighter armor
  • Highlanders
    • Greatsword units donning lighter armor and boasting higher melee stats
    • Recruited from Tavern buildings rather than traditional military chains
  • Ogre Warriors
  • Ogre Warriors (Ironfist)
  • Ogre Warriors (Great Weapons)
  • Ogre Warriors (Sword and Pistol)
  • Ogre Greatswords
  • Leadbelchers


New Mounts
  • Demigryph mounts added to Empire Generals and Captains
  • Weapon mounts added to Empire Captains
    • Sword and Pistol - unlocked level 2
    • Halberd - unlocked level 5
    • Greatsword - unlocked level 10
    • Longbow - unlocked level 12
    • Handgun - unlocked level 12
    • New "Regiment" mounts, an experimental ancillary that gives the Captain a regiment to lead into battle.
      • Elite Swordsmen Regiment - unlocked level 14
      • Elite Halberd Regiment - unlocked level 14
      • Greatsword Regiment - unlocked level 18
      • Elite Knight Regiment - unlocked level 18
      • Demigryph Knight Regiment - unlocked level 24
      • Elite Greatsword Regiment - unlocked level 24
  • New Mounts are automatically unlocked at certain levels and are hidden from the skill tree


Building updates
  • Economy has been rebalanced, your income is weaker early game but building tall can net you incredible wealth and bonuses
  • Public order plays a large role in maintaining the profitability of your economy
  • Imperial Academy building from WH2 has been added back, and given a few extra bells and whistles to make it worth building

Other Changes
  • Spearmen have been reworked into Free Company Spears
    • Spearmen (Shields) have been renamed to just Spearmen
  • Archers have been reworked into Free Company Bows
  • All state troops now have officers
  • Some small buffs and balancing changes to existing units
  • Empire Generals and Captains have been reskinned and given new variants
  • Empire Generals and Captains will wear helmets into battle and use different uniforms based on their mounts/weapons
  • Empire Captains in garrisons will be Elite Sworsdmen regiments, making them actually useful
  • Many Regiments of Renown and Elector Count State Troops have been reskinned and buffed
  • Marine units, Ogre units, and the new Elite units all have unit caps. The coming MCT update will allow you to disable caps

And some other minor changes

MCT support coming soon.


My other mods:

My other mods:
Nanu's Dynamic Regiments of Renown
Nanu's Sartosa Overhaul
Nanu's Bretonnia Overhaul
Nanu's Lizard Tweaks
Nanu's High Elf Tweaks
Nanu's Armored Giants
and TWW2 Mods
Popular Discussions View All (1)
13
17 Jul @ 12:28am
PINNED: Report any bugs here
Nanu
36 Comments
Rozarria 14 May @ 10:25pm 
Awesome! I somehow missed that when i browsed your workshop.
Nanu  [author] 14 May @ 12:35pm 
@Rozarria Yes. This submod will add the new units from this mod to Dynamic RoRs.
Rozarria 14 May @ 1:45am 
Is this mod's units compatible with your dynamic RoR?
Khazukan Kazakit-ha! 17 Apr @ 1:43pm 
WELCOME TO ESTALIA GENTLEMEN
candyreed1958 7 Apr @ 9:49am 
some mods disabling or increasing unit limit?
墨倾无垠 26 Mar @ 8:00pm 
still work?
Phukface 3 Mar @ 12:44pm 
Okay, no worries! I had a feeling but wanted to make sure
Nanu  [author] 3 Mar @ 10:39am 
It won’t play well no. It won’t break but the new mounts won’t have the right uniforms
Phukface 2 Mar @ 9:02pm 
Do you know if this plays well with the extra variants mod and then also if the garrison training mod would affect the replaced captain?
Bob dit l'âne 11 Feb @ 4:18am 
Damn your mod are so good , i discovered yours with Dynamic Ror and now with this i discover the elf one too . And the Cataph one thanks to your recommandation! I dont know how i have never saw all of this but the quality is impressive , it fit very well in the settings and it s so much fun ! Thanks