Left 4 Dead 2

Left 4 Dead 2

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RAGDOLL 2.0 - Extreme
   
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Infected: Common Infected
Game Content: Scripts
File Size
Posted
Updated
59.208 KB
8 Feb @ 6:10am
5 Mar @ 1:38am
10 Change Notes ( view )

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RAGDOLL 2.0 - Extreme

Description
Bodycam Ragdolls was originally created by kesserd092 for CS:GO. With permission, I’ve ported it and made some physics adjustments. Check out more of his ragdoll mods here: https://gamebanana.com/members/1714183

This is a VScript and anim.PHY file. (This mod affects Commons only.) It should be xDR friendly, as long as you don’t use xDR mods that affect common infected. Special infected and survivors do not have this ragdoll effect only common infected.

How This Ragdoll Mod Works
Infected react dynamically when shot (sorta), even after their death animation. After dying, they appear to struggle, adding more realism and intensity to the game.

How This VScript Works
This VScript enhances ragdoll physics for a more immersive experience: Bodies now stack naturally with collisions enabled.Up to 200 ragdolls remain visible (Check the update notes).Gravity is adjusted to prevent slow, unrealistic slumping. Bullet impact strength is increased, making infected react more satisfyingly when shot.

Will This Crash Your Game?
YES, IT WILL. This version is was was made for a 2nd Gen Quantum Processors running at infinite GHz.

Known Issues \( °□° )/
Ragdoll Clumping
I added ragdoll collision for better immersion, but it also causes a weird issue I call "clumping." If multiple infected die on top of each other, their ragdolls can clip together and freak out. Best fix: Look away for a few seconds, and the game will auto-clean the bodies.

Pipebomb / Explosion Limitation
Yes, it will lag. Just look away to fix it seriously. Pipebomb blasts now wipe out 50 infected. Any more than that, and you're rolling the dice on a crash. Test it out and drop feedback in the comments so i can find the sweet spot and ill update it.

LAG = Godspeed🫡
LAG 200 🧟 + 💣 = 🐢💻 LAG 💣💥? LAG 🎇💥= LAG, Embrace the LAG🔥LAG🔥 LAG🔥It’s part of the experience now go forth and LAG!

GORE
The gib threshold has been Increased. Expect more limbs, more gibs, and more bodies piling up like a World war Z. They also stick around for 5 min before despawning.

Alt version
Extreme No Collision
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424414137

Updated 11/02/2025
Popular Discussions View All (1)
2
7 Mar @ 11:07am
How to increase body limit?
Milkwood
19 Comments
o_-KILLJOY-_o  [author] 5 Mar @ 1:48am 
@Madara Maybe try another version? i cant really understand why the phy files are breaking because what you are describing is when the ragdoll model breaks and the console will even say Ragdoll cannot be created.

if you are using XDR for commons that could be the issue, "zombies were flying in the air before dying" I am not sure if you subscribed to my Zero gravity version? as the ragdolls do fly in that version.

if you post your're mod collection i can go through and check.
Palach 3 Mar @ 10:17am 
I tried restarting, when I downloaded it the first time, the collision worked, but the zombies were flying in the air before dying, or they would take a T-shape and only then die, I decided to reinstall the mod and the collision just stopped working, I tried everything, no collision.
o_-KILLJOY-_o  [author] 3 Mar @ 9:49am 
@SonicVoidParticle Looks epic, i wish i could play on extreme that My pc will over heat. :steamsalty:
o_-KILLJOY-_o  [author] 3 Mar @ 9:47am 
@Madara, Make sure L4D2 is open, subscribe to the mod then close the game and re open. I know from testing sometimes you have to restart the game for collision to work, but only sometimes its weird but i can confirm collision is working i did test it and i have updated the mod to fix some setting.
Palach 2 Mar @ 2:35am 
Коллизия не работает, Collision not working.(((
SonicVoidParticle 13 Feb @ 9:55am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3426711487

Love it :D feedback screenshot! Exactly what I want xD zombie piles lol
o_-KILLJOY-_o  [author] 10 Feb @ 6:20am 
I should cap the the explosion, 70 is hard 25 will at least make it usable.
SonicVoidParticle 10 Feb @ 5:50am 
I love it ha I'll stick to this collision one! It's stable and immersive, I will not use pipe bomb and everything will be smooth as butter xD
o_-KILLJOY-_o  [author] 10 Feb @ 3:06am 
I honestly cant tell you why the scripts are the same,The Extreme No Collision has one line removed which is to enable the collision. But hey it works, i aint fixing it.:steamthumbsup: