Caves of Qud

Caves of Qud

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Skill Potpourri!
   
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Branch: Stable
Character: Ability, Skill
File Size
Posted
Updated
283.030 KB
6 Feb @ 3:08pm
19 Feb @ 9:34am
10 Change Notes ( view )

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Skill Potpourri!

In 1 collection by Tyrir
Tyrir's Mods
18 items
Description
This is a collection of miscellaneous skills that don't have a better home.

If you install the optional Submodule-Management mod alongside this one, you can enable/disable individual skills in Options -> Mods.

Skills
  • Discerning Aim: This is a Rifle and Pistol skill that gives the attacker's stray projectiles a 90% chance to pass through companions' tiles. This benefit does not apply if you intentionally shoot a firearm through or at a companion's tile. Works for firearms and throwing.

Troubleshooting
  • MODERROR [Skill Potpourri!] - The name 'MoreCore' does not exist
    • At the Qud main menu, go to Mods, and verify that the mod "More Modding Goodies!" is installed and enabled.
    • In Options -> Mods, there is an option "Require approval whenever a scripting mod changes" that you can uncheck to skip this manual approval process.
6 Comments
SomeBoredGamer 9 Feb @ 9:40am 
Thanks, your work is always appreciated.
Tyrir  [author] 7 Feb @ 8:02pm 
@SomeBoredGamer
Discerning Aim now benefits throwing weapons too.
SomeBoredGamer 7 Feb @ 8:40am 
Nah, I was just curious since thrown weapons could also be considered projectiles. Now don't get me wrong, if you're already thinking of adding thrown weapons to this skill I for one won't be complaining.
Tyrir  [author] 7 Feb @ 8:29am 
@SomeBoredGamer
It only applies to missile weapons (blueprints that have the " MissileWeapon " part), not thrown. Do you need it to work with thrown?
SomeBoredGamer 7 Feb @ 8:10am 
Does this also apply to thrown weapons? Since missile and thrown weapons use different formulas when calculating accuracy.
thread 6 Feb @ 11:06pm 
I see tyrir, I favorite