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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3543675504
In short, it expands the selection of blonde hair for Aesir, Nordheimer, Hyborians, and Hyperboreans, as well as tawny / light brown hair for Hyborians and Hyperboreans.
I'll expand on it if and when the need arises.
Thank you,
Dread Swoop
The mod documentation guide is now up-to-date with regards to information, but I'm still going through and adding some extra lore details.
I re-did the images for each race on the mod page to better reflect the state of the mod after Update 3. Some characters are randomized like before while some of the character creation presets have been sprinkled in.
The new images use my True (Hair) Colors V2 mod. The Hyperboreans as well have a tawny hair color which they will not spawn with normally with this mod, they will require a small companion mod which I aim to have released tomorrow, barring any issues.
I hope to fix any errors from the last update soon, so if you've noticed anything out of place or have suggestions for a change to the mod, let me know.
Hope you enjoy,
Dread Swoop
Some of the mod page images are likely no longer accurate, so I'm going to have to re-do them at some point (not right now).
Update 3 has been released. I would normally say to check the Change Notes, but they're too long! Check the Update Progress Log instead. Here's a brief summary:
* Most character creation presets have been changed by the mod (all but Himelians and Vendhyans). Some only had minor changes while others were changed significantly.
* Redesigned all of the randomized race templates. Lots of face slider adjustments and selection changes. Way too much to relay here.
* BUST PASS: Randomized female characters' bust sizes now vary based on race (likely controversial).
* Race templates have been made for Hyperboreans. They are little used at the moment, but have been added to select Jailors as well as the elusive Hyperborean armorers of the Exiles and Dogs.
The biome lighting mod has just now been released, here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3539687496
Speaking of which, I'm a little over halfway through re-working the random templates, so I'm getting there. A couple templates are still giving me trouble (always the Zamorians), and a few CC presets still need to be finalized, but overall pretty good.
The design of the races (with regards to face sliders) has shifted away from 'minimum / maximum tolerable ranges for each value for the relevant head shapes' and instead is now more centered on the CC preset as an average. I think there's been improvement, but the random nature makes it difficult to be certain.
I've been personally using it for the past several months. I made it to change the lighting in the Jungle / Swamp as well as the Highlands, as I don't like whatever is going on with them in the base game. I also removed the orange / reddish tint from Sepermeru and the western oasis.
Those biomes should be much clearer like the Noob River and the desert. You can see some of the effect in a few of the images included in this mod. While not perfect, it does help a bunch for me.
The reasons I've held off on releasing that mod are two-fold:
* The only way I have figured out to change the lighting is to directly edit one of the map files
* There may be compatibility issues with other mods that edit the map (including big ones like AoC and EEWA)
Ultimately, so long as I make sure players will be informed, I'd be willing to make it public. I'll have to go through and make sure everything is as it should be first, though.