Left 4 Dead 2

Left 4 Dead 2

RAGDOLL 2.0 - Extreme
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Update: 5 Mar @ 1:38am

Update: 5 Mar @ 12:04am

cl_ragdoll_limit: Sets total ragdoll cap in the world (200), defines how many can exist at once.

cl_ragdoll_maxcount: Sets max ragdolls displayed at once (195), controls how many you see.

cl_ragdoll_maxcount_generic: Sets max common infected ragdolls shown (190), limits corpses.

cl_ragdoll_maxcount_special: Sets max special infected ragdolls (4), restricts unique enemy bodies.

cl_ragdoll_maxcount_survivor: Sets max survivor ragdolls (4), limits teammate corpses.

cl_ragdoll_maxcount_boss: Sets max boss ragdolls (4), caps big enemy remains.

cl_ragdoll_maxcount_gib: Sets max gib ragdolls (50), controls body part count.

cl_ragdoll_physics_enable: Enables physics for ragdolls (1), lets them move realistically.

cl_ragdoll_gravity: Sets ragdoll gravity strength (725), adjusts how fast they fall.

cl_ragdoll_max_remove_per_frame: Sets max ragdolls removed per frame (1), paces cleanup.

cl_ragdoll_fade_time: Sets time until ragdolls fade (100 sec), keeps them visible longer.

cl_ragdoll_Force_fade: Forces ragdolls to fade after (120 sec), ensures they disappear.

z_ragdoll_impact_strength: Sets ragdoll collision force (3225), boosts impact effects.

z_gibs_per_frame: Sets gibs created per frame (1), limits gore production rate.

z_gib_despawn_time: Sets gibs’ lifespan (25 sec), clears them after time.

z_gib_explosion_force_factor: Multiplies gib explosion force (0.2), tweaks blast spread.

z_gib_spread_randomize: Randomizes gib spread (1), varies gore patterns.

z_gib_spread_torque: Adds torque to gibs (1), spins them during spread.

z_gib_force_factor: Multiplies gib force (1), adjusts their push strength.

z_fatal_blast_max_ragdolls: Sets max ragdolls from blasts (100), caps explosion chaos.

z_fatal_blast_min_ragdolls: Sets min ragdolls from blasts (90), ensures blast impact.

melee_range: Sets melee attack reach (102), defines hit distance.

melee_force_scalar: Multiplies melee hit force (12), boosts knockback power.

melee_force_scalar_combat_character: Multiplies combat char melee force (12), enhances hits.

ragdoll_velocity_multiplier: Scales ragdoll speed (1), adjusts movement pace.

ragdoll_sleepaftertime: Sets idle ragdoll sleep time (16 sec), stops physics when still.

g_ragdoll_max_fps: Sets max FPS for ragdoll display (80), ties to performance.

g_ragdoll_min_fps: Sets min FPS for ragdolls (60), adjusts for lower performance.

g_ragdoll_fadespeed: Sets ragdoll fade speed (100), controls vanish rate.

phys_ragdoll_force_magnitude: Multiplies physics force on ragdolls (1), tweaks push.

phys_pushscale: Scales push force on ragdolls (1), adjusts external impact.


Phys2 May or not be working, I just added them straight from the l4d2 wiki


phys2_ragdoll_enable: Enables secondary ragdoll physics (1), adds extra simulation.

phys2_ragdoll_drive_type: Sets secondary physics mode (3), alters ragdoll behavior.

phys2_ragdoll_default_friction: Sets secondary ragdoll friction (1), affects sliding.

phys2_ragdoll_torque_magnitude: Sets secondary torque strength (1), adjusts spin.

phys2_ragdoll_clamp_angular_velocity: Caps secondary spin speed (30), limits rotation.

phys2_ragdoll_clamp_linear_velocity: Caps secondary move speed (600), limits travel.

phys2_ragdoll_create_constraints: Enables secondary constraints (1), keeps parts connected.

Update: 5 Mar @ 12:02am

Update: 3 Mar @ 9:40am

Update: 10 Feb @ 10:07pm

Explosion Cap reduced to 50

Update: 9 Feb @ 11:08am

Update: 8 Feb @ 8:14am

I EXTREMED it even MORE!!!

Update: 8 Feb @ 7:38am

Even more extreme

Update: 8 Feb @ 7:29am

Extreme version

Update: 8 Feb @ 6:10am