Arma 3
49 ratings
A3U Singleplayer Cheat Menu
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
5.192 MB
13 Feb @ 8:56am
2 Aug @ 8:55am
45 Change Notes ( view )

Subscribe to download
A3U Singleplayer Cheat Menu

In 1 collection by gor3Splatter
A3U Essentials
18 items
Description
Arma 3 Antistasi Ultimate Singleplayer Cheat Menu

Although Antistasi isn't made primarily with solo-gameplay in mind, it's playable
if you accept a few discomforts that this mod aims to counteract. Some features
like AA Fire Control, the Despawn Suppression Beacon™ and accessing your air
assets from anywhere do help you with single player gameplay and others are
outright cheats.

Many features can be configured via the addon settings and tweaked so it doesn't
completely feel like cheating; more like getting assistance. E.g. you may
choose that the "find intel" feature places its hints close to intel instead of
directly on top of it, transfer FIA money back to your account with a markup, etc.

Discord[discord.gg] | Wiki[gitlab.perfect-co.de] | Source[gitlab.perfect-co.de]

Features
Gameplay Tools
  • Add player's team (and vehicle) to Zeus curated objects
  • Add lootbox functionality to any cursor object
  • Create lootbox on the spot
  • Repair damaged (outpost) buildings around player
  • Substitute lame-ass civilian prop plane air support vehicles with F-18
  • Substitute civilian helicopters with MH-9 (some GM helicopters can't slingload -> no lootbox for you...)
  • Unstick player AI from unresponsiveness
  • Uncompromize team and self so you can go undercover again
  • Autouncompromize after fleeing the scene where you got caught
  • Show roadblocks on map
  • Find intel around player's position (configurable via addon options)
  • Emergency invincibility hot-button; press it quickly when you see the APFSDS flying towards you (configurable via addon controls; NO default button).
  • Add any building you're looking at to base buildable object list (added to save-game data)
  • Add any vehicle you're looking at to undercover vehicle list (added to save-game data; suggested by jcferretti2020)
  • Access your air assets from any garage. They are air assets after all, right?
  • Reveal a random zone if enemy markers are hidden
  • Change many A3U parameters to values of your choice permanently

A/A Fire Control
  • Create A/A groups with Zeus
  • Change ROE of specific groups or all groups
  • Enemy detection side chat messages
  • Fire information side chat messages
  • See linked video for instructions.

Arma built-in radio supports
  • Build support tents on your base to unlock radio support
  • Assign captured planes/helicopters as CAS response units
  • Assign mortars, MLRS as artillery support
  • If you want, find a specialist for each support type to unlock that support in the world

Despawn Suppression Beacon™
  • Tired of dying, respawning and teleporting back to the battlefield only to find the loot and vehicles gone?
  • Tire no more: place the Despawn Suppression Beacon™ in the respawn radius of a location (default 1.1km) and die as often as you like. Nothing will despawn.
  • See linked video for instructions.

Electomagnetic Pulse Ammunition

  • Fire 40mm EMP grenades or use them as a throwable
  • Creates a blackout in a configurable radius
  • Damage running vehicle engines in a configurable radius

Teleportation
  • Teleport self anywhere on map without wait delay or "enemies close" checks
  • Teleport stragglers in player group to self
  • (Temporarily) teleport HQ objects (arsenal, garage, map, flag) to your position

Permanent map markers
  • Buy a permanent marker and carry it in the uniform to make map markers you place permanent (i.e.: part of the save)
  • After a load, permanent markers are server created; you won't be able to delete them by pressing "Delete". Double click the permanent marker item or use map self-interaction for deletion.

Replenish player squad outside of HQ
  • Recruit new squad mates in the field
  • "Enemies close" checks can be suppressed via addon settings

Resources
  • Add money to player and own faction
  • Add HR to faction
  • Transfer money from FIA account to yours (with a configurable markup)
  • See other factions' resources

Instant healing
  • Heal self/group instantly
  • Useful when you've driven your Polaris/Qilin through one of those deadly bushes

Unlocks
  • Unlock ACE3 Painkillers for arsenal
  • Unlock breaching charges for tanks and APCs
  • Unlock your current loadout
  • Sort that damn mess of an arsenal
  • Unlock from a container that's close to arsenal box (ACE3 interaction)
  • Discard items from arsenal so you're able to sell'em again

Advanced Garrison Management
  • See all garrisonable locations in one list
  • Filter types, ownership
  • See deployed units of a location at a glance (without having to speed-read a fading notification)
  • Rerecruit for selected location (enemy close/location under attack checks still apply)

Vehicle loadout management
  • Remember a vehicle's inventory and make it available to apply such loadout
  • Save-game safe
  • Requires items present in arsenal to apply loadout
  • Remember/restore ACE3 cargo items
  • Remember/restore turret ammunition
  • Change maximum (ACE) cargo of a vehicle
  • Dump contents of supply boxes to the ground so you can pick'em up with a lootbox

Q.O.L.
  • Music: tired of the same eight songs playing? Get some variety and change the playlists for combat, stealth, night or roaming.
  • Vehicles: fire smoke launcher from any position of a vehicle (requires additional keybind via addon keybinds; does not interfere w/ regular counter-measures keybind)
  • Weapon trader: when selling in the native sell dialog, double-clicking an item updates the amount edit box the the current item's count
  • Weapons dealer: speed-improved advanced selling dialog via ACE3 interaction near the trader

Weapon trader
  • Start weapon trader mission early
  • Move weapon trader to another location once unlocked

Zeus modules
  • Module that adds any static emplacement in a 100m radius to Zeus curatable objects
  • Module that crews any static emplacement in Zeus' object selection
  • Module to reorient an object in-game to point upwards (not aligned to surface normal)

Usage

A3USPCM is designed to work - and is tested - in Antistasi Ultimate Singleplayer (i.e. locally, LAN-hosted servers), only. That means fero zucks have been given in regards to what'll happen if a non-host player executes any of the options available in the menu.

It might work with other Antistasi variants (Community, Plus), but that's also untested.

Features mentioned above are available via the map diary (look for entry A3U Singleplayer Cheat Menu).

Vehicle loadout functions are available through ACE3 interaction menu with vehicles.

Required mods




Source code here: https://gitlab.perfect-co.de/arma3/a3uspcm
59 Comments
gor3Splatter  [author] 16 hours ago 
@Ry It's all about the unit config; if the helicopter is supposed to be used in a CAS role, it should be assignable. To clarify and look, I'd need the exact faction and name of the helicopter, you're trying to get assigned as CAS.

@Medic✚Panther Map diary.

@SgtBlackBurn24 Only AA groups you took out of your garage will become part of the save and won't need to be set up at the start of every session. So, if they're Zeus placed, make sure you garage them first, then take them back out of the garage so they'll persist. Yes, the faster selling dialog is available as an ACE interaction only at the moment. Haven't gotten around to making vanilla interactions to all objects, yet since removing the ACE dependency. I'm making a mental note. Another mental note on the "increase war level" option.
SgtBlackBurn24 6 Aug @ 6:29pm 
Could a "increase war level" option be added?
SgtBlackBurn24 6 Aug @ 6:28pm 
Does the AA groups remain in place or do they need to be put up again after each session? Also, is ACE required for the faster selling menu?
Medic✚Panther 6 Aug @ 8:18am 
how to open the menu?
Ry 6 Aug @ 5:41am 
hello i love the mod , i just had a question about the CAS helicopter specialist, I haven't done much research so im sure you've answered the question or i misread something . But when ive captured a helicopter and have the specialist tent with the guy in it but it doesnt give me a option to assign that heli to the CAS specialist role. i am using cup units and the heli is from the CDF , so im assuming its just only vanilla units can benefit from this or am i missing something. Thank u in advance
gor3Splatter  [author] 28 Jul @ 5:19am 
@jcferretti2020 Done. Check the release notes.
gor3Splatter  [author] 28 Jul @ 4:18am 
@VincentDN Thanks for that message. I think an overhaul of the mod is needed. I'm planning on extracting some features that are not really cheats into A3UE mods. If that ever happens, I'll post those here.

@jcferretti2020 No problemo. Will do.
VincentDN 27 Jul @ 1:15am 
Thanks so much for this mod, we use it for a small Antistasi server and the quality of life is amazing

Just a tip: you can run this on a dedicated server with some tweaks. Don't activate the mod on the server, only for all connecting clients. If the server has the mod active, it will break Persistent Saves

When the clients have this mod, they can use most of the features, though some break because of the setup. If you ever do a multiplayer capable version, you would be my god! But this is already amazing
jcferretti2020 26 Jul @ 7:33pm 
Thank you very much for this!
Could you add a way to allow a vehicle for undercover?
A3U checks if the type of the vehicle is in the "undercoverVehicles" list:
https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/blob/284299e4875dfb3765a2c1ee0bbff46367f48349/A3A/addons/core/functions/Undercover/fn_canGoUndercover.sqf#L62
(file fn_canGoUndercover.sqf line L62 in the A3U source code in github)
gor3Splatter  [author] 23 Jul @ 3:42am 
Hi @1CowboyR5. The tent occupants sometimes don't immediately spawn, but support functionality should still work as soon as you finished the mission. After a save load, the tents should definitely be inhabited, though.