Arma 3
A3U Singleplayer Cheat Menu
61 Comments
thunder 27 minutes ago 
Hi, the "add buyable vehicle" option seems to be a bit broken for me, any vehicles I make buyable can be, but regardless of what price I set they always seem to cost 1k
gor3Splatter  [author] 6 hours ago 
@SgtBlackBurn24 So about the war level... I kinda remembered, that the war level isn't just a number; it's periodically calculated from all airports, milbases, seaports etc. on the map and how many of those you have captured.

You can expedite a new war level by using the advanced garrison manager, though. Don't ask why that's been built into this particular feature, but the AGM offers you to take over towns/garrisons. Take a look at the last part in the AGM wiki [gitlab.perfect-co.de].
gor3Splatter  [author] 8 Aug @ 8:30am 
@Ry It's all about the unit config; if the helicopter is supposed to be used in a CAS role, it should be assignable. To clarify and look, I'd need the exact faction and name of the helicopter, you're trying to get assigned as CAS.

@Medic✚Panther Map diary.

@SgtBlackBurn24 Only AA groups you took out of your garage will become part of the save and won't need to be set up at the start of every session. So, if they're Zeus placed, make sure you garage them first, then take them back out of the garage so they'll persist. Yes, the faster selling dialog is available as an ACE interaction only at the moment. Haven't gotten around to making vanilla interactions to all objects, yet since removing the ACE dependency. I'm making a mental note. Another mental note on the "increase war level" option.
SgtBlackBurn24 6 Aug @ 6:29pm 
Could a "increase war level" option be added?
SgtBlackBurn24 6 Aug @ 6:28pm 
Does the AA groups remain in place or do they need to be put up again after each session? Also, is ACE required for the faster selling menu?
Medic✚Panther 6 Aug @ 8:18am 
how to open the menu?
Ry 6 Aug @ 5:41am 
hello i love the mod , i just had a question about the CAS helicopter specialist, I haven't done much research so im sure you've answered the question or i misread something . But when ive captured a helicopter and have the specialist tent with the guy in it but it doesnt give me a option to assign that heli to the CAS specialist role. i am using cup units and the heli is from the CDF , so im assuming its just only vanilla units can benefit from this or am i missing something. Thank u in advance
gor3Splatter  [author] 28 Jul @ 5:19am 
@jcferretti2020 Done. Check the release notes.
gor3Splatter  [author] 28 Jul @ 4:18am 
@VincentDN Thanks for that message. I think an overhaul of the mod is needed. I'm planning on extracting some features that are not really cheats into A3UE mods. If that ever happens, I'll post those here.

@jcferretti2020 No problemo. Will do.
VincentDN 27 Jul @ 1:15am 
Thanks so much for this mod, we use it for a small Antistasi server and the quality of life is amazing

Just a tip: you can run this on a dedicated server with some tweaks. Don't activate the mod on the server, only for all connecting clients. If the server has the mod active, it will break Persistent Saves

When the clients have this mod, they can use most of the features, though some break because of the setup. If you ever do a multiplayer capable version, you would be my god! But this is already amazing
jcferretti2020 26 Jul @ 7:33pm 
Thank you very much for this!
Could you add a way to allow a vehicle for undercover?
A3U checks if the type of the vehicle is in the "undercoverVehicles" list:
https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/blob/284299e4875dfb3765a2c1ee0bbff46367f48349/A3A/addons/core/functions/Undercover/fn_canGoUndercover.sqf#L62
(file fn_canGoUndercover.sqf line L62 in the A3U source code in github)
gor3Splatter  [author] 23 Jul @ 3:42am 
Hi @1CowboyR5. The tent occupants sometimes don't immediately spawn, but support functionality should still work as soon as you finished the mission. After a save load, the tents should definitely be inhabited, though.
1CowboyR5 20 Jul @ 6:21pm 
Hi! I recently did the specialist mission for the Plane CAS support tent but there is no one in the tent. Could it be because the place where I placed the tent was not in the HQ or does that not matter?
gor3Splatter  [author] 14 Jul @ 3:48am 
Not at all? Not even the default ACE actions like "Drag", "Carry", etc.? If so, what's the target? A3U's arsenal box does not allow interactions, for example.

The idea is, you fill a supply box or lootbox with stuff you want to get rid of, place it close to the arsenal box but then use the interaction not on the arsenal box, but your loot-/supply box.
Wildcard 14 Jul @ 1:22am 
Yeah I tried that but for some reason didn't work. Interaction menu didn't show up at all like normal, but interaction show'd up for people and things like that.
gor3Splatter  [author] 8 Jul @ 2:36am 
@Wildcard Take a look at the arsenal section [gitlab.perfect-co.de] of the Wiki.
Wildcard 4 Jul @ 3:19am 
Is it possible to use this to remove Items from Arsenal?
If not think you can add that as a feature, or a way to purge Arsenal clean?
@gor3Splatter Thanks for all the help. I solved the problem of piloting through the support tent by assigning the CAS role
gor3Splatter  [author] 29 Jun @ 2:37am 
@Хорни баклажан Sorry, didn't know that. Guess we're confined to the Workshop comments, then. Regarding your last question

Ai cannot take the pilot's place on RHS helicopters. Why ?

It's an Antistasi thing. They have it programmed so that AI doesn't pilot planes or helicopters. Or do you think there's an issue with the support feature and RHS helicopters? That I could look into...
Хорни баклажан 25 Jun @ 8:04pm 
@gor3Splatter Discord is blocked in Russia, so I can't use it
gor3Splatter  [author] 25 Jun @ 12:48pm 
@Хорни баклажан Okay, so the video was from before you'd get a mission to actually acquire a specialist, but it reflects the scenario where you'd disable the mission requirement in the addon settings.
gor3Splatter  [author] 25 Jun @ 12:43pm 
@Хорни баклажан I see you're still not cool with the Discord suggestion... Anywhoo. The idea behind those tents is that you need one in your base in order to use artillery, CAS or pickup support. Once you build a tent you need to find a specialist to occupy that tent (can toggle via addon settings). Once the specialist is on board, you can use whatever support that tent provides. See the third linked video .
Хорни баклажан 21 Jun @ 1:21am 
I don't quite understand how the support tent works. Can someone explain it to me?
gor3Splatter  [author] 18 Jun @ 1:35pm 
@Michael1073 It might even work in a multiplayer setting if you're hosting yourself; a lot of the save-data altering features probably won't work on dedicated, though. Somebody else already suggested maybe renaming the mod and making it dedicated/MP compatible, but I've gotten used to the abbreviation A3USPCM and won't consider making that compatibility until someone suggests a good alternative so I can keep my abbreviation. :-P
Michael1073 18 Jun @ 12:19am 
Ima delete my former comment after doing some testing.
It fully works in multiplayer if ran on client only it seems, just if the mod is turned on at all on the server end it bricks the ability to save.
Ill likely test it more sometime as this has so many QOL features that are amazing.
gor3Splatter  [author] 17 Jun @ 11:30pm 
@eckis https://gitlab.perfect-co.de/arma3/a3uspcm/-/wikis/home - or use the Discord link in the description if you maybe want to provide more detail.

@Michael1073 It doesn't actively do anything to your save unless you use a feature. The intel gathering shouldn't interfere with game saving at all. Use the Discord link from the description if you want to discuss your problem.

@bachbui47 You're welcome.

@Хорни баклажан You're asking the same question and I'm still not clear on what you want. Please use the Discord link from the description.
eckis 17 Jun @ 4:23am 
sorry if this is a VERY dumb question but how do i use this (yes, i read through the whole thing) super sorry to ask this
bachbui47 15 Jun @ 1:08am 
my god, the repair building function is a life saver, thank you
Хорни баклажан 12 Jun @ 12:15am 
Ai cannot take the pilot's place on RHS helicopters. Why ?
gor3Splatter  [author] 11 May @ 1:20am 
@Volske The playlist is part of the save. There's only one save and thus only one playlist which is the same for anyone joining the server. I'm aware that this mod has evolved to more than just your regular cheat menu, but I'm not planning on releasing parts of it into separate mods. I am, however, involved in A3U development as well and plan to donate parts of the mod to Antistasi Ultimate.

@Хорни баклажан still not clear on your intentions. Discord maybe?
Volske 10 May @ 11:44pm 
Would be awesome if you could somehow make a multiplayer compatible version of the music playlist editor, maybe as a separate mod? The host/admin could change the playlist, and anyone with the music enabled in their settings could hear it. Just a thought
Хорни баклажан 10 May @ 10:07pm 
AI cannot pilot aerial vehicles without weapons.
gor3Splatter  [author] 10 May @ 5:57am 
@Vi^pr I'm working on non-ACE interactions at the moment

@Хорни баклажан What do you mean? There is CAS Helicopter & CAS Bombing available.

Why don't we discuss this in the discord? Link is in the description.
Хорни баклажан 10 May @ 12:29am 
Will it be possible to implement AI aerial vehicle piloting?
Vi^pr 9 May @ 1:45pm 
is there a way to add captured planes or helis as CAS response units without ace?
gor3Splatter  [author] 5 May @ 9:16am 
Added a discord link in the item description.
gor3Splatter  [author] 5 May @ 8:56am 
Heyho. No, the timers will alert you once you get a "NATO attack expected in XY minutes" message when gathering intel. Set the timer like five minutes less and it'll ring five minutes before a possible attack. I'll look into setting up a Discord (never did that before :steammocking:).
Stolt 5 May @ 7:52am 
Also what's the timer function? Does that extend the time I have to complete a specific mission?
Stolt 5 May @ 7:48am 
Thanks!
Stolt 5 May @ 7:48am 
Also do you have a discord where people can save/upload their custom music playlists?
gor3Splatter  [author] 5 May @ 7:38am 
It's only thoroughly tested in LAN hosted, so by definition client side. I've did some changes for some features to work on dedicated, but not everything will work smoothly there.
Stolt 5 May @ 7:15am 
is this clientside?
gor3Splatter  [author] 18 Apr @ 3:11am 
Check back later, nicholas. Working on getting rid of the dependency.
nicholas.bell.59 17 Apr @ 10:31pm 
Lots of great features I'd like to use, but no thanks - I want nothing to do with ACE.
Sif ❤ 17 Apr @ 2:04pm 
guys dont forget to rate the mod, its really important.
Sif ❤ 16 Apr @ 9:51am 
Ok thanks for your help, it's an awesome mod, having alot of fun with it!
gor3Splatter  [author] 16 Apr @ 8:52am 
I just had a look at the A3A source. The only one messing with buildings to save is the garbage collector. I.e.: if you're able to build something, it should become part of the save unless your building count is exceeded; you'd get a message then and no building. So that's not the case.

As said, maybe try disabling the garbage collector; it has a funny line of code that'd actually delete any building that's not within a hard-coded distance of 500m of any friendly unit (not marker) and would also delete anything thats "mission distance" away from HQ marker or Petros (which is basically the same).

Maybe visit the "suggestions-bugs" thread of A3A discord? We could pick the discussion up there.
Sif ❤ 16 Apr @ 8:07am 
ok thanks, and using the increase flag area has no effect in this regard?
gor3Splatter  [author] 16 Apr @ 7:50am 
Apart from adding things to the list of buildable objects, this mod does nothing with placed buildings. They're stored in A3A, if they're close enough to a friendly marker. That means if you take your buildbox on a spin to the country and start building, those buildings may very well be lost, when there's no friendly marker "close".
Sif ❤ 16 Apr @ 6:08am 
So, idk if it's this mod but for some reason structures I build with the build box disappear on reload. No idea why or what causes it, was hoping you had some insight?