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You can expedite a new war level by using the advanced garrison manager, though. Don't ask why that's been built into this particular feature, but the AGM offers you to take over towns/garrisons. Take a look at the last part in the AGM wiki [gitlab.perfect-co.de].
@Medic✚Panther Map diary.
@SgtBlackBurn24 Only AA groups you took out of your garage will become part of the save and won't need to be set up at the start of every session. So, if they're Zeus placed, make sure you garage them first, then take them back out of the garage so they'll persist. Yes, the faster selling dialog is available as an ACE interaction only at the moment. Haven't gotten around to making vanilla interactions to all objects, yet since removing the ACE dependency. I'm making a mental note. Another mental note on the "increase war level" option.
@jcferretti2020 No problemo. Will do.
Just a tip: you can run this on a dedicated server with some tweaks. Don't activate the mod on the server, only for all connecting clients. If the server has the mod active, it will break Persistent Saves
When the clients have this mod, they can use most of the features, though some break because of the setup. If you ever do a multiplayer capable version, you would be my god! But this is already amazing
Could you add a way to allow a vehicle for undercover?
A3U checks if the type of the vehicle is in the "undercoverVehicles" list:
https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/blob/284299e4875dfb3765a2c1ee0bbff46367f48349/A3A/addons/core/functions/Undercover/fn_canGoUndercover.sqf#L62
(file fn_canGoUndercover.sqf line L62 in the A3U source code in github)
The idea is, you fill a supply box or lootbox with stuff you want to get rid of, place it close to the arsenal box but then use the interaction not on the arsenal box, but your loot-/supply box.
If not think you can add that as a feature, or a way to purge Arsenal clean?
Ai cannot take the pilot's place on RHS helicopters. Why ?
It's an Antistasi thing. They have it programmed so that AI doesn't pilot planes or helicopters. Or do you think there's an issue with the support feature and RHS helicopters? That I could look into...
It fully works in multiplayer if ran on client only it seems, just if the mod is turned on at all on the server end it bricks the ability to save.
Ill likely test it more sometime as this has so many QOL features that are amazing.
@Michael1073 It doesn't actively do anything to your save unless you use a feature. The intel gathering shouldn't interfere with game saving at all. Use the Discord link from the description if you want to discuss your problem.
@bachbui47 You're welcome.
@Хорни баклажан You're asking the same question and I'm still not clear on what you want. Please use the Discord link from the description.
@Хорни баклажан still not clear on your intentions. Discord maybe?
@Хорни баклажан What do you mean? There is CAS Helicopter & CAS Bombing available.
Why don't we discuss this in the discord? Link is in the description.
As said, maybe try disabling the garbage collector; it has a funny line of code that'd actually delete any building that's not within a hard-coded distance of 500m of any friendly unit (not marker) and would also delete anything thats "mission distance" away from HQ marker or Petros (which is basically the same).
Maybe visit the "suggestions-bugs" thread of A3A discord? We could pick the discussion up there.