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I agree with the Fund Piracy being too much, there was a flat value to reduce loot/cost if the target had more than a certain number of ships but I don't think it even worked tbh. I've removed that now and it multiples the value based on your naval power projection divided by theirs.
I've also adjusted the AI around the articles, so that it's way more clear about how it calculates their decision score. Hopefully that should improve things! Let me know if not though, I haven't had chance to play with the mod enough recently
I managed to get multiple bouts of +125k income boost from funding vs GBR as Tunisia.
I would suggest scaling the current value by your naval power projection/their npp (perhaps including some baseline amount) to represent your ability to actually reach and connect with/support the piracy you're funding.
Right now it was pretty game changing to have my budget tripled by a few successful raiding events.
Also, if you're stealing technology, it's possible to get 3-4 of them happening at the same time, which *would* be OP if they worked.