Door Kickers 2

Door Kickers 2

28 ratings
New Gondor SF (w. custom portraits)
   
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Content Type: Playable Units
File Size
Posted
Updated
87.164 MB
23 Feb @ 6:13pm
31 Mar @ 12:44pm
26 Change Notes ( view )

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New Gondor SF (w. custom portraits)

Description
The mod you knew you didn't need, but didn't know you wanted.

For the version with VANILLA PORTRAITS, please click the link below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3434456283
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Provides a detachment of the New Gondor Intelligence Special Forces currently engaged in anti-terrorism operations in Far Harad.


FEATURES:
- A CIA type unit with a ranger-size roster (3 strike teams with different strengths / supporting covert operatives, 20 operators in total)
- Reworked doctrines and fire modes
- Doctrines level up slower, giving you more time to improve your unit (~2.5x slower than vanilla)
- Broad range of equipment distributed among the teams
- Grenade launchers and Pocket grenade launcher sidearm

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TEAMS: 3 seperate teams with different functions and strengths

TEAM ANOR specializes in recon and stealthily getting past the enemy to the most advantageous spot before unleashing their firepower.
Features: Cloaks, flexible balance of weapons and armour, greater field of view, lockpick machine, superb NVGs, more crit kills.

TEAM BEREN operators are the NGI's go-to rapid response team with advanced CQB training. They travel light and kill fast.
Features: Light vests and armament, better CQB reaction times and speed.

TEAM CELOS heads out when a more methodical approach is required. Even when faced with with foes in large numbers or using heavy arms and armour, they won't give an inch of ground.
Features: Best armour protection and large calibre weapons, shield, spy camera, heavy explosives, LMGs.


CLASSES:
SPEARTIP: Squad leader, more resistant to suppression, weapons focus, better armour
HATCHET: Breaching and CQB
HAMMER: Explosives and gadgets
LONGBOW: Better FOV, sniping and overwatch
WARBOW: Grenadier/gunner, long range explosives options, better cover usage

COVERT OPS:
SHORTSWORD: Flexible role, mixed loadout, can double as either dagger or fill in for a downed or wounded squad member
DAGGER: Undercover operative, ambushes, light loadout, better field of view


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-----CAUTION-----
AS LONG AS THE MOD IS ACTIVE it changes some of the CIA, Ranger and SWAT gear. Disable this mod if you want the full vanilla experience with vanilla factions. No base game XMLs are overwritten, should be compatible with most other mods.
Changes to CIA and Rangers:
- Backpack slot: 4x slapbang kit, 4x Flashbang kit, 4x smoke grenade Kit, Poncho renamed 'Cloak'
- Utility slots: 2x slap charge, 2x TEC torch, 3x Smoke Grenade, 3x Stinger grenade, Bolt cutter to utility slot
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TO DO:
- Doctrine balancing
- Custom fire modes balancing
- Changing up the models to differentiate the teams. Colour ideas?
- Possibly add fitting voicelines? If you know of a resource or can help me out with this, thanks in advance.
FEEDBACK ON BALANCING IS APPRECIATED

Please enjoy, and am happy to hear any sort of feedback!
23 Comments
Takeshi, made in Mom 25 Jun @ 10:05am 
Thank you for trying and reporting.
My mod makes your M1014 NGI like the breacher shotgun.
The bearer can breach the locked door.
I checked it on "WHY WE FIGHT" and worked OK for me.

But I noticed "breacher shotgun as secondary" doesn't work for your mod.
Recently I stopped overwriting it because many of authors also do so.
On the next update I will bind it to your units and also to other mod's ones.
It will take several days. 30 mods to check again ^^;

And sorry for shameless self promotion or spamming.
Feel free to delete my posts.
Never Stop Giving Up  [author] 25 Jun @ 4:50am 
@Takeshi, made in Mom Heyo, I consider the mod finished. If it's compatible, great but I don't see me working on it any further!
Takeshi, made in Mom 18 Jun @ 3:04am 
Hi, Expanded Shotgun Breaching Plus supports your mods (2 portrait variants)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you don't want my support or add new shotguns, please tell me.
Never Stop Giving Up  [author] 20 Mar @ 10:38am 
@Hell Rider Hehe. That will have to be come up with by the Enemy and a very short person, respectively.
Hell Rider 20 Mar @ 6:54am 
Mordor and Shire SF when
Snake Bakem 13 Mar @ 6:05pm 
lmao, good mod nonetheless!
Never Stop Giving Up  [author] 13 Mar @ 12:06pm 
@Snake Bakem, yes, as I am incapable of performing magic both inside and outside of this game. Sadly.
Snake Bakem 13 Mar @ 11:36am 
I suppose this is as close as we get to a Tactical Breach Wizards mod
jonexhd 13 Mar @ 6:31am 
Impressive!
Never Stop Giving Up  [author] 13 Mar @ 2:38am 
@jonexhd Currently doing a rework of weapon ui models and renaming, possibly done soon, some are already done as you can probably see