Door Kickers 2

Door Kickers 2

New Gondor SF (w. custom portraits)
23 Comments
Takeshi, made in Mom 25 Jun @ 10:05am 
Thank you for trying and reporting.
My mod makes your M1014 NGI like the breacher shotgun.
The bearer can breach the locked door.
I checked it on "WHY WE FIGHT" and worked OK for me.

But I noticed "breacher shotgun as secondary" doesn't work for your mod.
Recently I stopped overwriting it because many of authors also do so.
On the next update I will bind it to your units and also to other mod's ones.
It will take several days. 30 mods to check again ^^;

And sorry for shameless self promotion or spamming.
Feel free to delete my posts.
Never Stop Giving Up  [author] 25 Jun @ 4:50am 
@Takeshi, made in Mom Heyo, I consider the mod finished. If it's compatible, great but I don't see me working on it any further!
Takeshi, made in Mom 18 Jun @ 3:04am 
Hi, Expanded Shotgun Breaching Plus supports your mods (2 portrait variants)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you don't want my support or add new shotguns, please tell me.
Never Stop Giving Up  [author] 20 Mar @ 10:38am 
@Hell Rider Hehe. That will have to be come up with by the Enemy and a very short person, respectively.
Hell Rider 20 Mar @ 6:54am 
Mordor and Shire SF when
Snake Bakem 13 Mar @ 6:05pm 
lmao, good mod nonetheless!
Never Stop Giving Up  [author] 13 Mar @ 12:06pm 
@Snake Bakem, yes, as I am incapable of performing magic both inside and outside of this game. Sadly.
Snake Bakem 13 Mar @ 11:36am 
I suppose this is as close as we get to a Tactical Breach Wizards mod
jonexhd 13 Mar @ 6:31am 
Impressive!
Never Stop Giving Up  [author] 13 Mar @ 2:38am 
@jonexhd Currently doing a rework of weapon ui models and renaming, possibly done soon, some are already done as you can probably see
jonexhd 11 Mar @ 3:31pm 
Well, maybe rename the weapons to make them more Gondor style?
Never Stop Giving Up  [author] 11 Mar @ 1:39pm 
@jonexhd haha they do have cloaks to keep them hidden, and for rings, all these boys and girls need on their finger is a trigger
jonexhd 9 Mar @ 6:32am 
Nice mod indeed. Now all these operators need is robes and rings.
Never Stop Giving Up  [author] 3 Mar @ 6:39am 
UPDATE: Apologies for the update that makes your old squad unplayable, you can revert to the older mod version if you don't like it, however, I think the new reworked squad is really worth it. No longer replaces CIA, this is a standalone version now. Link to a version without custom portraits is found above.
Never Stop Giving Up  [author] 3 Mar @ 6:37am 
@Fr0gg00 @imyoenglishtcher alright, I've uploaded a new overworked definitive version, now with vanilla portraits and reworked squad here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3434456283
imyoenglishtcher 2 Mar @ 1:28pm 
I tried it and interesting but the portraits are a deal breaker. Maybe more portraits so people can choose.
Fr0gg00 24 Feb @ 9:08am 
These ai portraits are rough tho, I will say that lol
Fr0gg00 24 Feb @ 9:04am 
@bigdog446 cool, dooo not really care lol, seems like a cool mod to me
bigdog447 24 Feb @ 7:00am 
Replaces CIA? Yeah never touching this
Never Stop Giving Up  [author] 24 Feb @ 1:08am 
@koji @Sheng Yeah, that was the original plan actually and I'm totally gonna do it as soon as I figure out how to mod doctrines.
Cardoon 23 Feb @ 8:57pm 
It's a really big turn-off for me reading that this mod replaces the CIA. However, I don't care about ANY of my units and I'm gonna try it anyway. <3
koji ™ 23 Feb @ 7:09pm 
Well done, however you should probably make this a separate unit for the sake of compatibility of other mods
Sheng 23 Feb @ 7:04pm 
yeah..... You're gonna want to actually make this a separate unit rather than replacing the CIA.