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修正了部分卡牌数值
更新了人物动态立绘
优化了选择界面立绘
优化了部分重复卡图
Adjusted the values of some cards
Updated dynamic character illustrations
Optimized the illustrations of the selection interface
Optimized some duplicate card images
感谢反馈。
事实确实如此。转转的白卡里提供格挡的牌仅有两张。最初这样设计,主要是考虑到转转初始遗物提供的强大回复能力,中和一下以达到平衡防御端的效果。
但不可否认的是,尽管成型后的转转能提供稳定的防御和可观的回复效果,但在高进阶的前期,怪物给玩家的防御压力还是不小的,尤其是在一些极端的情况下。
至于后续修改,在下次更新会修改部分牌张的设计,以缓解这个问题。
The English translations for the cards have been fully optimized—hope this makes your gaming experience better! Since I’m not a native English speaker and haven’t gotten much feedback from overseas players yet, feel free to let me know if you spot any other issues. Your input is always welcome!
Apologies for the outdated English translations—they're still stuck on the mod's initial release version. This isn't meant to disregard English-speaking players at all! In fact, you're the first overseas player to leave a message in English. Since this is my very first mod, I hadn't fully realized the importance of multilingual support until now. I'll wrap up the English translation today. Thanks a ton for your support and for pointing this out!
感谢支持!
七月份会优化一下美工,到时候会把死亡立绘重做和人物动态立绘做一下。
很喜欢作者的转转,玩的比原版角色时长都高(转厨是这样的)
我觉得转转最大的优点就是学习成本低,设计围绕着原版机制进行,理解起来也不难(点名那几个左一个新名词又一个新名词还难以看一眼就能理解个大概的),而且卡组围绕着诅咒和负面效果设计,使得原本可能纯负面或者大伤的诅咒,遗物,事件什么的在这里都能成为可以利用(甚至加成大),就很舒服
希望作者大大能继续更新下去,我会一直支持下去的
(以及90°啥时候改)
感谢反馈,已修复。