Project Zomboid

Project Zomboid

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[B42] Injectors
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3.880 MB
2 Mar @ 3:02pm
14 Jul @ 7:58am
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[B42] Injectors

Description
[discord.gg][patreon.com]


This mod is now Released, but still report(!) any issues.
Huge thanks to the 3.5k subscribers who tried out the mod early!
The efforts of everyone who gave feedback and reported issues during the alpha are greatly appreciated as well:

Suggest your ideas in Discussions below!

Injectors is another EFT-inspired project of mine that introduces dozens of new injectors with effects similar to the base inspiration. Expect plenty of buffs to assist you on your journey - or prematurely end it if used incorrectly. :)

Features:
  • A total of 23 injectors with special buffs and drawbacks.
  • Made with effort to closely replicate those found in EFT.
  • Fully world modeled and textured.
  • Sandbox configurable item distribution (rooms, spawns & chances).
  • Multiplayer ready (?).

Injectors:
  • Adrenaline
  • AHF1-M Stimulant
  • 2A2-(b-TG) Stimulant
  • 3-(b-TG) Stimulant
  • eTG-Change Regenerative Stimulant
  • Meldonin
  • Morphine
  • M.U.L.E. Stimulant
  • L1 (Norepinephrine)
  • Obdolbos Cocktail
  • Obdolbos 2 Cocktail
  • P22 (Product 22) Stimulant
  • Perfotoran (Blue Blood) Stimulant
  • PNB (Product 16) Stimulant
  • Propital Regenerative Stimulant
  • SJ1 TGLabs Combat Stimulant
  • SJ6 TGLabs Combat Stimulant
  • SJ9 TGLabs Combat Stimulant
  • SJ12 TGLabs Combat Stimulant
  • Trimadol Stimulant
  • xTG-12 Antidote
  • Zagustin Hemostatic

Homepage / Wiki Link (Updated!)[ecneho.github.io]

Known Issues:
  • To prevent level 10 players from losing their skills, perks use no level-up cap. However, this behavior causes most skills to break (e.g., Level 11 Strength behaves like Level 0 or even worse). The skills return to normal once the effects wear off. (fixed babyyy)

Future Updates:
  • Build 42. (done)
  • Custom content.
  • Framework improvements. (full rework)

Update Logs:
  • [1.1]
    B42 port.
    Minor infliction patch.
    Wiki update.

  • [1.0]
    Full release & total overhaul.
    Bug fixes and improvements.
    Config-driven support.

  • [1.0a2]
    Turkish prompt translation.
    Injectors are now handled using vanilla food logic.
    Injector stat fix.

    Hotfix
    Fixed missing item icons.

  • [1.0a1]
    Alpha release.

My Mods:

Support My Projects - Commission Mods - Public Development Blog:
[ecneho.github.io]
[discord.gg]
[patreon.com]
Originally posted by Simon:
Consider any membership (free or paid) on my Patreon![patreon.com] I'll appreciate it a lot! :³

GitHub source code. (old release)[github.com]

Workshop ID: 3437429771
Mod ID: injectors
Popular Discussions View All (3)
1
6 Mar @ 10:47am
Translations
VVentos
1
26 Jun @ 10:58am
PINNED: Feature Suggestions
Sim0nG 「狐」
66 Comments
erik.oros 19 hours ago 
TARKOV:steamhappy::steamthumbsup:
Timou 21 hours ago 
Бачу що ти з України.
Не міг би ти перевести инфо на Українську мову?
Дякую за мод.
Sim0nG 「狐」  [author] 23 hours ago 
@Timou On my GitHub homepage: ecneho.github.io
All the related info is in the Injectors folder
Timou 22 Jul @ 2:05am 
Where can I see the info about Injectors?
Sim0nG 「狐」  [author] 21 Jul @ 4:33am 
@✬Rustic Fox✬ No
✬Rustic Fox✬ 20 Jul @ 6:30pm 
are they craftable?
Sim0nG 「狐」  [author] 16 Jul @ 4:27am 
@Liquid_Wesker You can find an older release on my GitHub. Just download the source and open index.html
https://github.com/ecneho/ecneho.github.io/tree/615d5cdf11a44183d869741e35b304a35efa5ae9
Liquid_Wesker 16 Jul @ 12:54am 
Is there an old version of the wiki?
Sim0nG 「狐」  [author] 15 Jul @ 6:28am 
@gravy Please create a discussion thread and provide more info. For now, I just need the mod list and server logs uploaded to a hosting service like Pastebin. I’ll try to pinpoint the issue from here :sleepyjill:
gravy 14 Jul @ 1:03pm 
server is in a restart loop due to a recent update to this mod