X4: Foundations

X4: Foundations

28 ratings
Deep Impact
   
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18.342 MB
4 Mar @ 12:39am
4 Apr @ 6:00pm
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Deep Impact

Description
Adjusts weapon, impact, highway, gate, and explosion sound effects with increased resonance and a 15% to 30% frequency offset for a deeper, muffled sound.

Many audio effects have pop-in artifacts removed via spectrogram analysis.

This mod is currently reworking 674 sound effects and does not require a new save. Can be safely removed at any time.

If any sound effects are annoying, let me know so I can fix! Supports all DLC and any weapon packs that use vanilla sfx.

For a similar mod for engines and thrusters, check out Deep Thrust:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3335334169

Deep Impact and Deep Thrust are intended to be combined. With both installed I recommend keeping effects at 100% and lowering Voice, UI, Music, and Ambient down to ~50%.
30 Comments
shadowed  [author] 6 Jul @ 6:55pm 
@NukerMunky - Thanks for kind words, I am glad you are enjoying it!

I won’t be supporting other mods since I’m really busy right now; but I’m happy to help show you how to make a similar version for that mod on the Egosoft discord.
NukerMunky 6 Jul @ 5:25pm 
Hey man, just wanted to say i honestly think this may be the lowkey best mod available for X4 right now.

I will NEVER be able to play without it again. That said however brings me to the story of another enterprising hero.

Another Legend (who's name eludes me, atm) made a "realistic FLaK effect" mod, that alters both the visuals of the rounds, and the explosions they create, but also changes them to sound more like WW2-stylized FLaK "pops".

TL;DR: Homie, you've ruined me forever, the game just sounds outright bad without your mod, but another one of you modding legends made a dope flak mod, and i was wondering if you would be wiling to give his mod the "Deep Impact" treatment and release a patch for it so my space battle soundscape stays contiguous.

Please man, i'm begging you! :c
lol, really do love the mods though, btw. All jokes aside, your two "Deep" mods are an absolute must-have for EVERYONE.
shadowed  [author] 21 Mar @ 9:12pm 
@Th-233 - Sure, I can take a look. Thanks!
Th-233 21 Mar @ 9:10pm 
any chance you can lower the friend/foe mines in silent witness? thanks for the awesome mod.
shadowed  [author] 17 Mar @ 11:33am 
No problem! Thanks for any bug reports!
LeonserGT 17 Mar @ 10:02am 
Thx for a quick fix 😊
shadowed  [author] 17 Mar @ 9:15am 
It is wpn_beam_gen_stopshooting.wav, I will be fixing it. I did rework the sound effect, but I missed adding it to the sound_library.xml for the player's weapons.
shadowed  [author] 17 Mar @ 8:50am 
@Leonser - Thanks for letting me know I will take a look to see if I can find those sound effects! If you find the sound id's feel free to post them!
LeonserGT 17 Mar @ 8:44am 
Hey man, beams (main gun ones) mk2 have very loud stacking cooling off effect that I dont think you edited, the firing itself is properly muffled, but the moment you release the button there's this "disengage" sound that sounds like inside of the cockpit, and just how with all other guns in vanilla, if you stack 4+ of those, their sounds overlap and become SUPER DAMN LOUD, which you fixed in 99% of other cases, so you might wanna look into that too...
Gonna replace them anyway for something better 👀
shadowed  [author] 16 Mar @ 3:12pm 
@Kligan - Thanks for letting me know where that is. I can take a look and see if I missed a file.