Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
kept wishing they their effects were better for their skills.
I just gotta say even before trying out the mod I appreciate your work
Yes I can do that, I have that written down as one of the options but it didnt make the cut, I went with taxes instead. I often update my mods and just up and make changes, that is why I made a new mod doing basically the same thing. As you play let me know if the higher level stuff works and what you think of the hidden negative traits.
As a request, can you think of a way of having dignitaries or other agents increase their rate of cultural influence? Zeal would make sense as they increase their fervor for their nation, but they already do a lot on that attribute. What do you think?
- keeping them in your territory for taxes
or
- keeping them with your army to increase general XP.
I think such choices are fantastic.