Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Expanded Agents 1.0 DEI Submod (works with vanilla)
8 Comments
SuperChelseaTV 9 Jun @ 6:29am 
does this mod have the features of your Dynamic Agents mod? or are these two different? I am using the Expanded Generals mod too it's great!
No.3 🍊 27 Apr @ 3:37pm 
i wish there was an unlimited agents mod lmao( i have a mod that allows 60 edicts and 200 armies) on top of the 4 turns per year mod they synergize very well
No.3 🍊 27 Apr @ 2:31pm 
This is great man, most of the Agent mods I see usually remove them altogether lmao
kept wishing they their effects were better for their skills.

I just gotta say even before trying out the mod I appreciate your work
Augustus II  [author] 9 Mar @ 5:50pm 
@Machida Thanks for letting me know. I did expect to have some problems as the triggers in the modding tool are very specific and its easy to get the wrong one. I will work on it.

Yes I can do that, I have that written down as one of the options but it didnt make the cut, I went with taxes instead. I often update my mods and just up and make changes, that is why I made a new mod doing basically the same thing. As you play let me know if the higher level stuff works and what you think of the hidden negative traits.
Augustus II  [author] 9 Mar @ 5:48pm 
@jjpunk thanks that was the goal. You don't think the Hero offers an interesting choice? I love how the Spartan mercenary general came to Carthage and helped them to train and beat Rome in the early first Punic war. I kind of wanted to do something like that with the Merc Captain. I do see what you mean having one choice for deployed and the other embedded but the options don't all fit.
de Freitas [29th ID] 9 Mar @ 3:14pm 
After a quick test it seems that the armor increase isn't working for the Dignitary, but maybe I'm doing something wrong, or it could be a mod conflict on my part. I did have the agent deployed

As a request, can you think of a way of having dignitaries or other agents increase their rate of cultural influence? Zeal would make sense as they increase their fervor for their nation, but they already do a lot on that attribute. What do you think?
de Freitas [29th ID] 9 Mar @ 1:53pm 
Thank you for the mod. Now it looks like RPing a military recruitment province with a great dignitary is gonna be a worthwhile investment :chivsalute:
jjpunk 9 Mar @ 8:29am 
I really like the Zeal attribute in the sense that it gives a real choice between

- keeping them in your territory for taxes
or
- keeping them with your army to increase general XP.

I think such choices are fantastic.