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But yes presets would be nice, I would even like a harsher version.
here are my 2 cents:
Is is possible to increase value of your own smithing products? So that you can use smithing as an actual income? Right now the raw materials are more expensive then the finished products (some late game weapons excluded)
And i'd kinda like to see that it'd be worth selling tier3 loot after you repaired it with a repair kit
Something like
item condition < 20 - items cannot be repaired anymore (probably awaiting downgrade)
item condition < 60 (or whenever it turns orange/redish) - you can repair the item but it's not worth selling since the kit costs more
item condition still in the white numbers - you can repair the item and make a profit (or at least make a profit when it's a high quality item)
Also what the guy below said :)
|------------|-------|-------|
| Base Game | 0.00 | 0.0 |
| 1 - 5 | -0.35 | +1.25 |
| 6 - 10 | -0.4 | +1.3 |
| 11 - 15 | -0.45 | +1.6 |
| 16 - 20 | -0.5 | +1.8 |
| 21 - 25 | -0.55 | +2.0 |
| 26 - 30 | -0.70 | +2.0 |
Also what the guy below said
Try something like this to make it more realistic and playable.
The cost of armor and weapons should increase, the sell value should decrease .
The cost of buying food & materials should increase, the sell value should increase
If trade goods are really in short supply, then selling them should net you a decent income, making things like hunting more relevant or even necessary late game.
[code]
| Level | BMA | SMA |
|------------|-------|-------|
| Base Game | 0.00 | 0.0 |
| 1 - 5 | -0.50 | +1.0 |
| 6 - 10 | -0.60 | +1.2 |
| 11 - 15 | -0.65 | +1.4 |
| 16 - 20 | -0.70 | +1.6 |
| 21 - 25 | -0.75 | +1.8 |
| 26 - 30 | -0.80 | +2.0 |
[/code]
Just an advice, I don't think putting a very high modifier on both selling and buying prices is a generally good option for gameplay reasons. The debuff on Merchang buy prices is great in late game because it makes otherwise redundant loot useful to actually sell. But I don't think combining it with a 350% sell prices is good. Without increasing the money that merchants have, this simply makes the game tedious mechanically, especially compounded with the debuffed buy prices. In addition, this inflation effect makes groschen get from quests (which is hard earned, and not overpowered in anyway) useless, and that is actually a terrible feeling.
So, I would suggest to alleviate the sell price change, and just make loot items sell significantly less in late game. This way, it only nerfs the most overpowered part of the economy, which is the late-game enemies' gears, but keeping others balanced.