Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Scaled Economy Hardship
12 Comments
Captain Freedom 24 Apr @ 3:53pm 
I like it so far but repairing items to craftsmen is way too expensive, we're talking 1k to repair an average item.
Captain Freedom 19 Apr @ 5:35am 
I'm so glad you're making this mod, it's way too easy to become rich in this game, it breaks the immersion completely, after a week there you're already among the richer in the region lol
But yes presets would be nice, I would even like a harsher version.
Eyeless Deceiver 15 Apr @ 11:38am 
Livebait makes a lot of sense.
knightpaladinmartinez 10 Apr @ 10:07pm 
could you release a lighter version of the mod? i love the idea of the mod considering how fast you snowball. But i'm running another that makes plate and higher tier armors significantly harder to get ahold of. ngl lugging 600+ pounds of gear to the merchants to barely be able to afford the repairs to my own armor and a modest upgrade is a bit much imo.
Moki 6 Apr @ 7:56am 
Great Mod! i really enjoy the harder/improved economy
here are my 2 cents:

Is is possible to increase value of your own smithing products? So that you can use smithing as an actual income? Right now the raw materials are more expensive then the finished products (some late game weapons excluded)

And i'd kinda like to see that it'd be worth selling tier3 loot after you repaired it with a repair kit
Something like
item condition < 20 - items cannot be repaired anymore (probably awaiting downgrade)
item condition < 60 (or whenever it turns orange/redish) - you can repair the item but it's not worth selling since the kit costs more
item condition still in the white numbers - you can repair the item and make a profit (or at least make a profit when it's a high quality item)

Also what the guy below said :)
Mental Midget 27 Mar @ 4:39pm 
| Level | BMA | SMA |
|------------|-------|-------|
| Base Game | 0.00 | 0.0 |
| 1 - 5 | -0.35 | +1.25 |
| 6 - 10 | -0.4 | +1.3 |
| 11 - 15 | -0.45 | +1.6 |
| 16 - 20 | -0.5 | +1.8 |
| 21 - 25 | -0.55 | +2.0 |
| 26 - 30 | -0.70 | +2.0 |

Also what the guy below said
Livebait 21 Mar @ 6:35pm 
I think this mod would make a lot more sense if it varied with item type.
Try something like this to make it more realistic and playable.

The cost of armor and weapons should increase, the sell value should decrease .
The cost of buying food & materials should increase, the sell value should increase

If trade goods are really in short supply, then selling them should net you a decent income, making things like hunting more relevant or even necessary late game.
Riz  [author] 19 Mar @ 2:07pm 
Thank you to the people that shared their feedback suggestions. What economy curve, is more satisfying? Please copy paste this following table, and update it with your suggestions. I'm planning to create presets as optional mod files.

[code]
| Level | BMA | SMA |
|------------|-------|-------|
| Base Game | 0.00 | 0.0 |
| 1 - 5 | -0.50 | +1.0 |
| 6 - 10 | -0.60 | +1.2 |
| 11 - 15 | -0.65 | +1.4 |
| 16 - 20 | -0.70 | +1.6 |
| 21 - 25 | -0.75 | +1.8 |
| 26 - 30 | -0.80 | +2.0 |
[/code]
[82AD] Andrè 16 Mar @ 11:35pm 
I really like the idea of this mod, but items are two low value, pretty much everything goes for like 10g(money). makes it increadbly hard to make any money, even while looting everything, force-ing the need to loot everything and still not getting necessitices. I was hoping the mod would make it harder to upgrade and to stop the outragues earning. however, it just led me to be frustrated that I can loot everything, sell everything for max quality and still not make back the money i spent on a repair kit. Keep in mind, that I also use the XP difficultiy mods, which means this might have been solved when you unlock 10% bonues etc.
basileusfang 16 Mar @ 10:29am 
It is now working properly after the updates. Thanks.
Just an advice, I don't think putting a very high modifier on both selling and buying prices is a generally good option for gameplay reasons. The debuff on Merchang buy prices is great in late game because it makes otherwise redundant loot useful to actually sell. But I don't think combining it with a 350% sell prices is good. Without increasing the money that merchants have, this simply makes the game tedious mechanically, especially compounded with the debuffed buy prices. In addition, this inflation effect makes groschen get from quests (which is hard earned, and not overpowered in anyway) useless, and that is actually a terrible feeling.
So, I would suggest to alleviate the sell price change, and just make loot items sell significantly less in late game. This way, it only nerfs the most overpowered part of the economy, which is the late-game enemies' gears, but keeping others balanced.
Charnelfire 15 Mar @ 1:33am 
It doesn't seem to work
basileusfang 14 Mar @ 7:22pm 
It was working for me yesterday, but now it seems to stopped working. Maybe the new minor upgrades broke it?