Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Realish Wounds
   
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4.110 KB
16 Mar @ 8:48am
29 Jul @ 9:38pm
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Realish Wounds

In 1 collection by Actalo
Realish Collection
14 items
Description
A comprehensive overhaul of injuries, bleeding, and healing.

In native KCD2, injuries and bleed are more flavor than impactful gameplay mechanics, and healing comes too easy. Therefore, this mod overhauls injuries, bleeding, and most methods of healing: sleeping, perks, bandages, and potions. Alchemy and potions will become essential for surviving dangerous battles. No longer able to simply sleep off injuries, decoctions such as Chamomile or Marigold (or both) will be required for quick recovery.

Injury/Bleed Thresholds:
- Body-parts receiving more than 25% damage, become injured.
- Body-parts more than 35% damaged, bleed.

Injury Effects
Head: Dodge disabled (concussion) and reduced perception.
Torso: Exhaustion, greatly reduced stamina regeneration and courage.
Right Arm: Reduced strength and Master-Strike disabled.
Left Arm: Reduced attack speed and Perfect Block disabled.
Right Leg: Run and sprint disabled.
Left Leg: Sprint disabled.

Bleed
- Bleed is 1HP loss, every 2 second, as opposed to the normal 1HP, every 6 second.

Healing Non-Medical
- Sleeping now heals 100hp in 24 in-game hours.
- Henry can sleep 24hrs.
- Injuries take 3x longer to heal.
- "Revenant" perk healing rate greatly reduced.
- "Cleanliness Is Next To Godliness" healing now null.
- Food heal rate now greatly reduced.

Healing
- Bandage efficiency now 15, instead of default 25.
- Marigold potions now share equal healing rate, 10hp per 1min, up to 10min.
- Chamomile potions now improve sleep's healing and energy by 25% per quality level.

Compatability: This mod is PTF so it should work with anything not touching injuries, healing, and bleeding in rpg_param, or bandage efficiency and marigold healing in item, or marigold potions, chamomile potions, injuries, in buff.
16 Comments
Actalo  [author] 8 hours ago 
There are more bandages in Bozhena's storeroom.
Player One 8 hours ago 
No possible to go throw prologue, cause Henry is bleeding, and there is no way to stop it.
Actalo  [author] 28 Jul @ 12:08am 
I don't even want to try and guess why that happened; however, it's not due to this mod. This is a parameter mod. Parameter tweaks have nothing to do with save scripts, nor status effect continuity between saves.
somaticstream 27 Jul @ 11:01pm 
lmao i legit dont know whats up but the bleed carried through save lmao i died to bleed then the game reloaded and i started with the bleed. xD
Actalo  [author] 29 May @ 5:22pm 
Should be fine.
does this need to be updated for 1.3 or should it work ok?
Actalo  [author] 21 Apr @ 9:18am 
@Sarabamjoei That's never happened to me. It's an injury, not a bleed.
Sarabamjoei 20 Apr @ 11:33pm 
During prologue, Henry is bleeding after escaping from the pond. it's 100% death if continue follow Hans as there's no way to stop the bleed.
JoeDiver 16 Apr @ 6:53pm 
Does anyone else have the issue with your vision getting bloody foe a super long time, even if I rest and treat myself it still looks like im messed up.
NotMichael 15 Apr @ 7:14am 
I'll try this with hardcore mode