Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Wounds
16 Comments
Actalo  [author] 15 hours ago 
There are more bandages in Bozhena's storeroom.
Player One 15 hours ago 
No possible to go throw prologue, cause Henry is bleeding, and there is no way to stop it.
Actalo  [author] 28 Jul @ 12:08am 
I don't even want to try and guess why that happened; however, it's not due to this mod. This is a parameter mod. Parameter tweaks have nothing to do with save scripts, nor status effect continuity between saves.
somaticstream 27 Jul @ 11:01pm 
lmao i legit dont know whats up but the bleed carried through save lmao i died to bleed then the game reloaded and i started with the bleed. xD
Actalo  [author] 29 May @ 5:22pm 
Should be fine.
does this need to be updated for 1.3 or should it work ok?
Actalo  [author] 21 Apr @ 9:18am 
@Sarabamjoei That's never happened to me. It's an injury, not a bleed.
Sarabamjoei 20 Apr @ 11:33pm 
During prologue, Henry is bleeding after escaping from the pond. it's 100% death if continue follow Hans as there's no way to stop the bleed.
JoeDiver 16 Apr @ 6:53pm 
Does anyone else have the issue with your vision getting bloody foe a super long time, even if I rest and treat myself it still looks like im messed up.
NotMichael 15 Apr @ 7:14am 
I'll try this with hardcore mode
Actalo  [author] 30 Mar @ 1:41pm 
How does this break the game?
Heracy 30 Mar @ 11:29am 
yeah great mod until you hit certian points of the game like the dry devil and its breaks the game completely.
Actalo  [author] 18 Mar @ 3:10pm 
@Vilab, Bleed, but not to death. There's the Die Hard perk, but that is triggered by a fatal hit, rather than bleed damage over time. I'm not sure how to go about that.
Vilab 18 Mar @ 9:04am 
Sounds interesting !

I too dislike how wounds are nearly irrelevant in KCD 2

I wonder if it would be possibe to have the benefits of this mod, without the death by bleeding part ( stopping it at 1HP ? )
TicTac 17 Mar @ 12:46pm 
Looks promising.
_Kavalier30k_ 16 Mar @ 10:18am 
Thx i will try this :D