XCOM 2
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Enhancing Objects
   
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28 Jul, 2016 @ 10:20am
31 Jul, 2016 @ 3:25pm
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Enhancing Objects

Description
New version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450094449

This mod adds some new utilityitems to the game. They are available after the relevant resarches are finished.

The default status values ​​and costs may be changed in the XComEnhancingObjects.ini now.
If the status values ​​edited, the definitions in the appropriate localization file must be changed.
English-> XComGame.int, German->XComGame.deu

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UPDATE 01.08.2016:
- Psi focuser added, increases the chance to hit with Psionic attacks by 5% per level and restores HP up to a maximum of 3 per round.
- Requires Psionics

Bugfix: All items required Shieldbearer corpses, has been fixed.

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UPDATE 30.07.2016:
- Forcefieldgenerator also increases the defense by 5 per stage
- Neural Connection further strengthens the willpower by 5 per stage
- Reflex Booster increase the chance of dodge attacking by 5 (previously 3) per stage

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Basic setting:

Forcefieldgenerator
The Forcefieldgenerator allows the wearer a protective shield that absorbs damage and increased the defence.
(Each stage +1 damage absorbed and +5% Defence)
Requires: (AdventShieldbearerAutopsy)

I 15 supplies, 1 Shieldbearer Corpse
II 30 supplies, 1 Shieldbearer Corpse, 1 Forcefieldgenerator I
III 45 supplies, 1 Shieldbearer Corpse, 1 Forcefieldgenerator II
IV 60 supplies, 1 Shieldbearer Corpse, 1 Forcefieldgenerator III
V 75 supplies, 1 Shieldbearer Corpse, 1 Forcefieldgenerator IV



Cybernetic Eyes
The Cybernetic Eyes expand the field of vision and increase the chance of hitting the target and deal a critical wound.
(Each stage +2%)
Requires: (AdventTrooperAutopsy)

I 15 supplies, 1 AdventTrooper Corpse
II 30 supplies, 1 AdventTrooper Corpse, 1 Cybernetic Eyes I
III 45 supplies, 1 AdventTrooper Corpse, 1 Cybernetic Eyes II
IV 60 supplies, 1 AdventTrooper Corpse, 1 Cybernetic Eyes III
V 75 supplies, 1 AdventTrooper Corpse, 1 Cybernetic Eyes IV



Reflex Booster
Reflex Booster improve nerve conduction drastically and improve mobility and increase the chance of dodge attacking.
(Each stage +1 mobility and +5% dodge)
Requires: (AdventOfficerAutopsy)

I 15 supplies, 1 AdventOfficer Corpse
II 30 supplies, 1 AdventOfficer Corpse, 1 Reflex Booster I
III 45 supplies, 1 AdventOfficer Corpse, 1 Reflex Booster II
IV 60 supplies, 1 AdventOfficer Corpse, 1 Reflex Booster III
V 75 supplies, 1 AdventOfficer Corpse, 1 Reflex Booster IV



Neural Connection
The Neural Connection allows the user to connect directly to the computer systems and implement instructions immediately. The substances used reduce the foreign influence on the mind. Improves hacking and strengthens the willpower.
(Each stage +5 hacking and willpower)
Requires: (AdventMECBreakdown)

I 15 supplies, 1 AdventMEC Corpse
II 30 supplies, 1 AdventMEC Corpse, 1 Neural Connection I
III 45 supplies, 1 AdventMEC Corpse, 1 Neural Connection II
IV 60 supplies, 1 AdventMEC Corpse, 1 Neural Connection III
V 75 supplies, 1 AdventMEC Corpse, 1 Neural Connection IV



Psi Focuser
The Psi Focuser enhances Psionic powers of the wearer enormous and allows heal by pure thought power. Improves your chance to hit with Psionic attacks and regenerate HP.
(Each stage +5 Hitchance with Psionic attacks and each second stage +1 HP regeneration)
Requires: (Psionics)

I 15 supplies, 1 Sectoid Corpse
II 30 supplies, 1 Sectoid Corpse, 1 Psi Focuser I
III 45 supplies, 1 Sectoid Corpse, 1 Psi Focuser II
IV 60 supplies, 1 Sectoid Corpse, 1 Psi Focuser III
V 75 supplies, 1 Sectoid Corpse, 1 Psi Focuser IV
32 Comments
Kevin 14 Sep, 2022 @ 9:18am 
Just want to report that there is a typo on the reflex booster 5 stats, right now it gives no dodge as it gives 25 dodge to RB 6 that does not exists.

If enyonee wants to change it manualy, go on the config files and change

REFLEX_BOOSTER_6_DODGE_AMOUNT=25

To

REFLEX_BOOSTER_5_DODGE_AMOUNT=25
Atlanclan 22 Nov, 2019 @ 3:36pm 
Grüße Tigu, eine Frage funktioniert dein MOD auch mit WOTC und TLP?
nephilimnexus 10 Mar, 2019 @ 7:48pm 
Question about the forcefield: Is there a reason it shows as ablative armor and not the red shield points like the Shieldbearers use? I know it's functionally no different, but visually it might look better.
silverleaf1 4 Mar, 2019 @ 12:47am 
I have used it with WOTC and the items do show up.
Cibertron 20 May, 2018 @ 8:51pm 
Does it works with Wotc?
mynameactually 7 Sep, 2017 @ 3:38am 
Great mod. Hope to see WotC version soon.
macelharen 3 Sep, 2017 @ 12:33am 
i disagree with FrizzytheProlific. i'm perfectly fine with remembering to go into view soldiers, loadout and unequip utility items.
WaKKO151 1 Sep, 2017 @ 11:35am 
does this work for WOTC?
Dęąth Viper 23 May, 2017 @ 4:52pm 
Instead of requiring the previous version of item it should be upgraded based on research or armor level so we dont have to go through our soldiers and unequip the items
Dęąth Viper 20 May, 2017 @ 12:06pm 
when you purchase a level 1 item the level 2 item doesnt show up in green saying that you can purchase? Can you fix this please for cosmetics