Project Zomboid

Project Zomboid

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Infinite Carryable Containers
   
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23.809 KB
25 Mar @ 11:00pm
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Infinite Carryable Containers

Description
Requires no Java file editing/replacing!

Overview
Thanks to JB and their work on their max capacity override mod, we can now set containers to have higher capacities in Build 42!

This mod goes through every carryable and wearable container and sets the max capacity to 10,000, while also setting it to have complete weight reduction and weigh nothing.

Obviously just for those people who want to pack mule everything and is NOT for a balanced game.

Compatibility
Should be compatible with any mod that adds containers. The code runs through every single container it can find and sets the capacity, reduction and weight.

How it works
This mod simply scans all items in the game, finds which ones are containers, then passes them to JB's Max Capacity Override mod to handle the capacity, while also setting the weight reduction to 100% and the weight itself to zero.




Workshop ID: 3452239035
Mod ID: InfiniteContainers
Popular Discussions View All (1)
7
26 May @ 2:49pm
I got this working with Crates, Lockers, all the things.
Flexible Games
20 Comments
jesus.gzz92 28 Jun @ 5:41pm 
Funciona muy bien, auque me toco agregarlo a media partida y aunque si poda llegar a llevar mas peso cuando pasaba los 100 kg me salia que tenia peso de mas, esto se resolvió cuando inicie otra partida, así que puede que si lo agregas en una partida ya iniciada te de este este error.
Jibbus 8 May @ 8:24pm 
is there a mod like this one but for B41?
Flexible Games 6 Apr @ 12:37pm 
See discussion post on how to get this to work with buildables, like crates.
raspberry_crocodile 3 Apr @ 6:39am 
Addition to running speed: you and another guy select containers by different properties, so you does not overlap in 100% cases. I think it is better for you just add same type of override as he did (in fact it is 1 string for your code)
raspberry_crocodile 3 Apr @ 6:06am 
@poedgirl ,
1. another mod for running speed is working
2. To make JB's code fix transfer speed you need to call JB_MaxCapacityOverride.addContainer with new 5th argument
poedgirl  [author] 3 Apr @ 12:34am 
Also, haven't had a chance to test it yet, but it looks like JB's latest changes might fix the issue when you try to transfer from your main inventory.
poedgirl  [author] 3 Apr @ 12:33am 
For anyone looking for a solution for the slowdown issue when you have heavy bags,Nepenthe just released a mod for it!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3457038023
Ilovecake 2 Apr @ 7:58pm 
Thank you for looking into it!
raspberry_crocodile 2 Apr @ 1:35am 
and movement speed is lowed down
raspberry_crocodile 2 Apr @ 1:34am 
I actually have such behaviour even with Fanny packs ( with 50 load + a lot of items) and 1 Strength character -> transfering timing from char inventory to bag is horrible.
It is faster to drop items to ground and put to bag