RimWorld

RimWorld

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VPE - Horaxian
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Mod, 1.5, 1.6
File Size
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3.987 MB
1 Apr @ 8:46pm
20 Jul @ 7:57pm
13 Change Notes ( view )
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VPE - Horaxian

In 1 collection by Sentinel
Too many VPE Paths.
13 items
Description
Master the power to manifest the horrors of the void against your foes!

Psycasts:

Tier 1:

Inhumanization: Opens the eyes of the affected, causing them to become inhumanized after an humanity break.

Bioferrite Transmutation Study: Reflect on the origin of the void, causing this pawn to learn how to transform bioferrite into shards.

Tier 2:

Overwhelming Horrors: Psychically provoke a psychic shock by showing the true form of the void to the target. There is a risk of brain damage and is overtly hostile, the origins of this psycast allow it to ignore psychic resistance.

Tier 3:

Neverending Nightmare: Sends out a pulse of incoherent images of the void inside the minds of the targets, causing them to wander around in terror.

Tier 4:

Partial Ghoulification: Psychically alter the body of the target to turn them into a half ghoul, the process will cause the target to enter a berserk mental break.

Void Sight: Manifests dark archites inside of the target's eyes granting them the ability to see the void for what it truly is.

Void Rebirth: Manifests dark archites inside of the target which allows them to resurrect shall they fall in battle.

Tier 5:

Void Penumbra: Partially banishes the target into the void, causing their soul to remain but their body to disappear, rendering them permanently invisible.

True Ghoulification:
Psychically alter the body of the target to turn them into a ghoul.

Tier 6:
Void Hate: Manifests dark archites inside of the target which makes them enter a state of pure rage, granting them immunity to pain and making them move faster. (rage speed)

Soul Scour: Sends the soul of the targets into the void, instantly killing them, dispels any dark archites present in shamblers as well.

Tier 7:

Void Regeneration: Manifests dark archites inside of the target which heals them at an insanely rapid pace, the dark archites aren't permanent.

Invoker Tree:

Tier 1:

Summon Metalhorror: Pry into the metallic hell of the void to summon a Metalhorror to help you in battle.

Summon Fingerspike: Pry into the rotting corners of the void to summon a Fingerspike to help you in battle.

Tier 2:

Summon Toughspike: Pry into the rotting corners of the void to summon a Toughspike to help you in battle.

Summon Noctol: Pry into the dark corners of the void to summon a Noctol to help you in battle.

Tier 3:

Summon Bulbfreak:Pry into the rotting corners of the void to summon a Bulbfreak to help you in battle.

Summon Devourer: Pry into the deep corners of the void to summon a Devourer to help you in battle.

Tier 4:

Summon Unstable Dreadmeld: Pry into the rotting corners of the void to summon a Dreadmeld to help you in battle, the Dreadmeld itself is friendly, it's spawns on the other hand...

Summon Ghoul: Pry into the rotting corners of the void to summon a Ghoul to help you in battle.

Tier 5:

Summon familiar Chimera: Summons a Chimera.

Tier 6:

Summon Gorehulk: Pry into the foul corners of the void to summon a Gorehulk to help you in battle.

Tier 7:

Summon Nociosphere (Dormant): Pry into the painful corners of the void to summon a Nociosphere.

Tier 8:

Summon Fleshmass Nucleus: Pry into the fleshy corners of the void to summon a Fleshmass Nucleus.


Tier 9:

Void Node: Creates a node of psychic entropy in the form of a void portal. (Requires the monolith to be activated to work, will also raise its level to 4.)

T10:

Deathpall: Unleash a Death pall in the area, the shamblers will attack anyone outside. Stay inside and watch. (1 day duration)

Blood Rain: Unleash a Blood Rain in the area. Stay inside and watch. (1 day duration)

Obelisk Manifestation Study: Reflect on the origin of the void, causing this pawn to learn how to manifest obelisks at will.

These Trees can be unlocked after spending a point on the "Favor of Horax" meditation type and are located in the "Misc" Psycast path tab.
160 Comments
Victoria on Fire 21 Jul @ 10:14am 
I was using Graphics+ and on version 1.6. However, after checking it again this morning, it works perfectly now! Very excited to use your VPE mods! Thank you!
Sentinel  [author] 20 Jul @ 7:58pm 
Update: Removed DDS textures from the files, some users are having issues while loading these.
Sentinel  [author] 20 Jul @ 7:48pm 
I've got another report with the same issue, are you running the graphic settings+ mod?
Sentinel  [author] 20 Jul @ 7:03pm 
@Victoria on Fire which version are you on?
Victoria on Fire 20 Jul @ 6:44pm 
Are there any mods that cause the misc tab in psycasts to not populate? I get some weird error, "Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing." and have no idea what is causing it...
Sentinel  [author] 19 Jul @ 11:54pm 
update:

1.5 1.6:

Void Penumbra has been made a toggle, please reset your psycast list using dev mode for the changes to apply.
Sentinel  [author] 18 Jul @ 4:57am 
@radm.botalov07 The cube cannot be tamed, it is too powerful!
Sentinel  [author] 18 Jul @ 4:47am 
@Fabu I can do something like that, you might need to reset psycasts when the ability changes. There's an issue where it keeps the last ability class when you already have it unlocked. I'm finishing another path then i'll update the old one.
Fabu 18 Jul @ 4:43am 
Small request, is it possible to make it so that using Void Penumbra on the same target removes the effect?
radm.botalov07 15 Jul @ 12:45pm 
one day we will tame the power of the golden cube.. I hope :ppg_pumplin: