Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SR V3 | Search Radar
   
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323.595 KB
2 Apr @ 12:58am
5 May @ 2:02am
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SR V3 | Search Radar

Description
Features
  • SRD1 output
  • Radar (Phalanx) x 4
  • Maximum detection distance 8000m
  • Scanning interval approx. 1 second
  • Map V2, HMD V2 included

Description
We created a search radar that can be used for general purposes.
Uses SRD1 output terminal.
This product does not have a display output, so a microcontroller compatible with SRD1 (such as Map V2) is required.

Terminal description
SRD1 output terminal
number
Content
1
Target X
2
Target Y
3
Target Z
4
Target ID
5~24
Repetition
If SRD1 does not output target information, it outputs Target ID = 0.

Property description
target lost tick
Time to hold target information. Any target information older than this value will be deleted.
Vehicle radius [m]
Objects closer than this value will be ignored even if detected and will not be recognized as targets. Adjust according to vehicle size.
11 Comments
Grimper 25 May @ 7:12am 
Size is not an issue, I'll likely be making bigger ships in the future. An area as vast as space requiring AWACS or a Dish is not surprising, and is pretty much what I expected. It will be a good incentive to build satellites or space stations that can communicate the radar data via radio to smaller vessels.
A long-range search radar specialised for space sounds awesome anyway, take your time and good luck.
MumenR  [author] 25 May @ 7:02am 
Also, I took a look at your Space Navigation Example Rocket, and it might be better to set the radar's pitch angle to 0.
The SR V3 is tuned for anti-air use, so by default it's configured to scan slightly upward.
MumenR  [author] 25 May @ 6:56am 
I see—extending the detection range also increases the scan interval, so achieving full 360° coverage without missing targets becomes quite challenging.
On top of that, the instability of rocket movement makes things even trickier.

Mounting a large AWACS radar would be the most straightforward solution, but I assume that's not feasible due to size constraints.
Even if additional radars are installed, I imagine space only allows for about 8 units at most.

I'll consider using Sweep mode with a limited FOV facing forward as a possible option.
Once I finish the fire control system (FCS) I’m currently working on, I plan to start developing a long-range search radar for space use. Due to the limitations of Stormworks, creating a long-range radar is technically quite challenging, so I can't guarantee the end result will be fully satisfactory.
Grimper 25 May @ 1:48am 
Probably 20km minimum, up to whatever you can get reliable readings on (bearing in mind that rockets tend to be twitchy in space due to lack of air resistance). Many of the space missions specify a X and Z coordinate but not a Y, which means you need to search that Y anywhere from 50km altitude, up to 400km, while moving at about 500m/s. The speed helps cover that range reasonably quickly, but it also means a slight twitch in the wrong direction can send you kilometers off to the side of the track before you can recover. If you've got the time, it might be worth testing a space mission using my example rocket just to see what you're dealing with.

I'm on the official discord as Grimper if you want screenshots of the missions or further info.
MumenR  [author] 24 May @ 5:52pm 
Roughly how much range would be sufficient for your needs?
Grimper 24 May @ 2:55am 
Yeh a longer range version would be great. I tried tweaking it myself, but found that extending the range made close-range detection unreliable. More radars tuned to a higher range acting in concert with the existing shorter range ones would be ideal.
MumenR  [author] 23 May @ 12:58pm 
Thanks for your comment! I'm honored that you used my work in your spaceship!

As for extending the radar range — basically, you can achieve longer range by narrowing the radar's field of view (FOV).
However, if you reduce the FOV X, you may also need to slow down the rotation speed, or the radar might fail to detect targets.

By default, the radar operates in Clockwise mode, but both Static and Sweep modes can also detect targets accurately.
If you're only searching in the forward direction, trying one of these modes might be a good option.

Keep in mind that radar range and detection interval are a trade-off.
If you'd like me to add more radar units to support longer-range detection, just let me know — I'd be happy to release an extended-range version.
Grimper 23 May @ 7:48am 
Also I've used your radar and HUD in my most recent upload, and credited you of course.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486188217
Grimper 23 May @ 1:26am 
Hi, is it possible for you to make a longer range version of this? I'm trying to find vehicles in Space, so the HUD display is amazing for dealing with the 3D nature of space...however 8km is just not enough range.
Great work by the way, I love this and the HUD.
MumenR  [author] 10 Apr @ 5:22pm 
ロックオンや速度推定の機能は無いため、無改造でSARHミサイルの誘導に使うのは厳しいと思います。また、SRD1は目標を探知した瞬間にしか情報を出力しないため、SRD1からの情報を保存してロックオンするようなマイコンを別途作る必要があります。

Since it does not have a lock-on or speed estimation function, it would be difficult to use it to guide a SARH missile without modification. Also, since the SRD1 only outputs information the moment it detects a target, it is necessary to create a separate microcontroller that stores information from the SRD1 and locks on to it.