Stormworks: Build and Rescue

Stormworks: Build and Rescue

27 ratings
HMD V2
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File Size
Posted
Updated
251.966 KB
2 Apr @ 1:18am
5 May @ 2:03am
6 Change Notes ( view )

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HMD V2

Description
Features
  • Seat HMD
  • Three-dimensional
  • No display error
  • Free to customize
  • Easy setup
  • Direction correction for laser range finder
  • Waypoints can be displayed (WPD1 input)
  • Radar responses can be displayed (SRD1 input)
  • Map V2, SR V3 included

Description
Improved HMD V1 to display waypoints and radar responses.
Each uses WPD1 and SRD1 input terminals, and can be displayed correctly if the input is in the correct format.

Terminal description
WPD1 input terminal
number
Content
1
Waypoint X coordinate
2
Waypoint Y coordinate
3
Waypoint Z coordinate
4~6
None
7
Waypoint distance[m]
8
Waypoint arrival time[s]

bool
Content
1
ON when waypoint exists
2
Automatic navigation ON, OFF state

SRD1 input terminal
number
contents
1
Target X
2
Target Y
3
Target Z
4
Target ID
5~24
Repeat
If you do not enter any target information, please set Target ID = 0.

Property supplement
main speed: You can select the speed to display in the square frame. If you select "ground speed", the ground speed is displayed in the box and the air altitude below it.
39 Comments
MumenR  [author] 21 Jul @ 11:54pm 
If the issue persists, please upload it to the Workshop and share it!
thexboxpc1 21 Jul @ 11:27pm 
it should be identical to the standard format just has a very long range
MumenR  [author] 21 Jul @ 6:10pm 
I’m not familiar with thepoxpc1’s Infinite Range Basic Radar, so this is just a guess — but if the output format can be made compatible, it should be possible to use it.
thexboxpc1 21 Jul @ 5:59pm 
i dont know why it does that it shouldnt cause any issues weird
jz129 21 Jul @ 11:09am 
Hi could you alter the radar to work with thepoxpc1's infinite range basic radar? the phalanx's are quite big, and the vanilla basic radars don't have enough range. However when I replace the phalanx's with the modded radar it glitches out and for me, it just spams a ton of radar signatures to the 3'o clock area of the vehicle (using HMD)
MumenR  [author] 16 Jul @ 3:47pm 
To reflect altitude in a waypoint marker, input the waypoint’s Z coordinate (altitude) into channel 3 of the WPD1 input.
Note that with Map V2, you cannot set the autopilot altitude directly.
Javelius 16 Jul @ 3:38pm 
I don't understand how I can set the HEIGHT in the coordinate label for autopilot. I use it in a helicopter.
MumenR  [author] 14 Jun @ 4:19am 
So, you mean you’d like it to be in a VLS (Vertical Launch System) format? If that’s the case, it’s already implemented. Please look forward to it!
By the way, I’m not a native English speaker and I use a translator, so my meaning might not always come through clearly. I apologize for that.
i ment more like the control part like the missile is pointing up and then fly's tward the target . sorry for my spelling im drunk
MumenR  [author] 13 Jun @ 12:21pm 
By “data link,” do you mean mid-course guidance? If so, that feature is already implemented in my missiles — both in previous versions and in the upcoming ones.
As for the “S-300 style,” are you referring to a cold-launch system? It’s definitely a cool concept, but it tends to increase the size of the missile, so I’m not planning to include it at the moment.
That said, I may give it a try if I have the time and resources in the future.