RimWorld

RimWorld

38 ratings
[BT] Xenotype Remix: Star Wars Patches
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Mod, 1.5
File Size
Posted
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2.004 MB
4 Apr @ 7:19pm
5 Apr @ 8:36am
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[BT] Xenotype Remix: Star Wars Patches

In 1 collection by beeteedubs
beeteedubs Star Wars: Sith Empire
306 items
Description
Description
This is a set of patches that include xeno customizations, de-duplication of Xenos from Star Wars Xenotypes and Outer Rim Galactic Diversity mods, as well as faction patches for both and The Force Psycasting Edition.

I wanted as many Star Wars Xenotypes in my playthrough as possible, but the duplicates were really annoying me, so I blended them together and made some adjustments for myself and then went and patched all the faction injection patches as some cleanup.

Credits
Huge thanks and shoutouts to the original mod authors for their amazing content, you've enriched hundreds of hours of my time.

Youtube
If you're interested in RimWorld content, check out my page and see if there is a series that seems interesting: Beeteedubs Gaming.
36 Comments
Firebringer4 11 Jul @ 10:47am 
1.6 update please
Meabh 9 Jul @ 9:13am 
Enabling the mod with all the required causes the map to not fully load. States it cannot find the specified xenotypes. Pretty sad as I think it's vital considering the overlaps.
Nebe 26 Jun @ 9:55am 
does this work with facial animation?
beeteedubs  [author] 17 Jun @ 9:31pm 
Hey all, should have the update to 1.6 out this week
Along with it will updates that remove dependencies, remove the destructive base game xenotype removal, and a balancing pass across all the patches xenos

Not sure when I'll be able to get to features around xenos and broader integrations with other mods
miked2681 17 Jun @ 9:24pm 
I've been wanting to get back into Rimworld with a good Star Wars overhaul and I came across your mod here. I'm really looking forward to seeing how it turns out with being able to choose and/or combine the different xenotypes.
Dulo 5 Jun @ 2:17pm 
I wish to learn how to make mods for Rimworld. Teach in videos I am subscribed. Plz boss.
Poison Junkie 24 May @ 1:08pm 
Anxiously waiting :steamhappy:
beeteedubs  [author] 18 May @ 2:14pm 
@arcimbaldo, yes! slow going as I have a lot going on right now, but I'm close to getting the update out that'll get it working with quite a few more factions.
Arcimbaldo 18 May @ 1:52pm 
Looks amazing. Any plans to make this compatible with the KOTOR factions mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379096669
beeteedubs  [author] 28 Apr @ 8:31am 
@twysted
yes, redoing the patches for faction patching
rebalancing the xenos
and removing the base game xeno removals
hopefully this week