RimWorld

RimWorld

351 ratings
Star Wars Xenotypes
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Mod, 1.5, 1.6
File Size
Posted
Updated
17.261 MB
8 Jan, 2023 @ 3:45pm
8 Jul @ 5:28pm
25 Change Notes ( view )
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Star Wars Xenotypes

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com] [github.com]





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- Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
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- Adds Xenotype-exclusive apparel for Hutts and Twi'leks (more to come, maybe?)
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UPDATE 9/21/24:
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11 NEW XENOTYPES!!!
- the long awaited Gungan Xenotype is finally here! Gungans are hardy and agile, though they are particularly weak to high temperatures and sunlight. they can leap great distances with a special milder version of the Sanguophage "Longjump" ability, and if Pathfinding Framework is loaded they gain a movement bonus when moving through water as a result of the new "Amphibious" gene!
- two additional new Amphibious Xenotypes have been added: Selkath and Mon Calamari! in addition, the Aqualish, Quarren, and Nautolan Xenotypes have been given the Amphibious gene as well!
- three new mask-wearing Xenotypes have been added: Kaleesh, Kel Dor, Gand. thanks to the magic of 1.5, these cosmetic masks are applied to the pawn through hediffs rather than directly from the associated gene, and as a result they are (somewhat) removable! these masks can be taken off and put back on with a simple, guaranteed-success surgery. additionally, all three mask types have different patterns/variants that are randomly selected every time the mask hediff is applied to a pawn!
- five additional new Xenotypes have been added: Dathomir Zabrak, Ithorian, Taung, Defel, and Ugnaught

more update notes in the changelog!




This mod adds 55 different alien races from Star Wars as Xenotypes.

I've also added a handful of genes that affect a pawn's lifespan. I... uh... don't actually know how well these work, or if they have any substantial in-game effect at all, but they do let me set my wookiee pawns' age to more lore-accurate numbers. These were made by simply cranking up the LifespanFactor stats to relevant multipliers. If y'all encounter any problems with it please let me know and I'll uh... try and do something about it.

This mod requires Integrated Genes and Big and Small + Prerequisites Framework. Major shoutout to Integrated Genes for having, like, the perfect list of additional genes for this mod to be possible.

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IMPORTANT: PawnKinds are currently not included, meaning these won't normally spawn in game. I am working on several faction mods that will utilize these, but until that's ready for release, use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891975564
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This mod adds a patch for Humanoid Alien Races that fixes a bug where the "bald" hairtype doesn't work.
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Upcoming aliens:
- Kaminoans
- Dathomiri/Nightsisters
- Gran
- Muuns
- Skakoans
- Pykes
- Chagrians
- Iktotchi
- Verpine
- Talz
- Lepi
- Geonosians
- Massassai

and more!

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CREDITS & THANKS:
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kaitorisenkou - graciously coded many things so features in this mod could be possible!
Sovereign - made the original Sith Pureblood and Tusken Raider xenotypes in 1.4, graciously donated them to me for 1.5

Ryflamer's HD Pawn Textures mod - most of the graphics from this mod are proportioned to these 512x upscales, and were used as a base for pretty much everything I've drawn for this! I also used those head textures to create the new HeadTypes this mod adds!

RedMattis - letting me borrow the "Regenerative" gene from the Big and Small mod & fixing pawn rendering for HAR-less users

GoSu - writing the descriptions

Lee - writing NameMakers for most of the xenotypes

anonymous friend of mine who suggested using color-inverted eyes for the Mon Calamari

other anonymous friend of mine who graciously drew conceptual sketches of Hutts and Taung when I was having trouble figuring out how to draw them (sketches can be found in the About folder in the mod files!)

Bambaryła - compatability patch with other faction mods:



Our other mods:


[ko-fi.com]
Popular Discussions View All (2)
1
26 Mar @ 2:00am
PINNED: Missing Heads Fix
Umedyn
0
15 Jan @ 5:31am
Gungans, togruta and bionics
Leutian Kane
243 Comments
sith-shenanigans 11 Jul @ 4:14pm 
Korriban is also a cold desert, if we're correcting the cold desert species' temperature tolerances.
Renegade994 8 Jul @ 2:00pm 
Wonderful mod, absolutely adore the variety this adds with the Factions as well, however I have one small thing, a nunance, I wanted to throw out there. It triggers my OCD that Mirialans have a cold weakness, despite evolving on a cold desert planet, its such a minor nitpick I feel bad for even mentioning it, but wanted to just throw it out there in case its something that gets updated in a future version! Overall cant play without this or the Kotor mods.
Gogglechu 1 Jul @ 4:51pm 
Anyone had an issue with the KOTOR races going through birth then there being no baby?
Imma Cylon 24 Jun @ 4:39pm 
This mod is throwing thousands of errors in my log. All of them are No RimWorld.XenotypeDef errors. Am I missing something?
larrys1998 18 Jun @ 8:19pm 
is this going to be updated to 1.6?
NucularTwinkie 12 Jun @ 10:58pm 
@MEAT I also can't seem to get the tattoos to show up on any of the relevant species
Scidoodly 10 Jun @ 2:43pm 
I'm hoping for more Geonosian Castes other than the drone in the future
Grif 28 May @ 11:34am 
This mod is incredible! You even have a lot of the more obscure races. Can't wait for the upcoming ones like Kaminoans and Lepi
Carnage 24 May @ 7:02pm 
any chance on making a lite version that is MP compat? (MP hates big and small framework)
MEAT 23 May @ 8:38am 
The tattoos seem to not be functioning for me anyone ran into this issue?