Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

75 ratings
Realish Enemies
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4.138 KB
5 Apr @ 8:04am
11 Jul @ 10:51pm
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Realish Enemies

In 1 collection by Actalo
Realish Collection
14 items
Description
An extensive overhaul of Enemy behavior and combat abilities.

Enemy Changes:
- Enemies attack more often.
- Enemies are less defensive and will approach the player sooner.
- Grouped enemies will attack more often, and may attack all at once.
- Enemies will prioritize Normal Block and Dodge, with reduced Perfect Block & Riposte.
- Enemy Master-Strike probability reduced.
- Enemies change stance and weapon position often.
- Enemies have moderately faster reaction time to Feints.
- Enemies will react in the Clinch faster.
- Enemies may now take fall damage during combat.
- Enemies are more likely to flee or surrender in combat.
- Enemies are less likely to flee or surrender in combat, if they outnumber Henry.
- Enemies surround Henry faster.
- Enemies can sprint to reposition in combat.
- Enemies will hunt Henry for longer.

General Changes:
- Henry Master-Strike and PB/R windows reduced.
- Henry has no natural armor.
- Henry has slight increase to visibility and conspicuousness.
- Henry unarmed attack 30.
- NPCs will sprint more efficiently.
- Stamina regeneration no longer slows during Normal Block.

Faction Soldier Changes:
- Soldiers under minor Lords have combat level 0.5-0.85
- Soldiers under major Lords have combat level 0.5-1.0

Compatibility: This mod is in PTF format; however, it is incompatible with mods that specifically alter NPC or Player soul_archetype, scriptparam, combat values in rpg_param and perk_rpg_param_override.
98 Comments
Buzztr0n 10 Aug @ 4:51pm 
In general a good approach of adjustments to the enemies. But as already mentioned by others, this mod is awful when it comes to most of the quests (that involve combat), so unfortunately not worth it for me.
Actalo  [author] 30 Jul @ 9:06am 
Henry's allies are covered by the mod, but they all have shitty gear and mediocre combat levels. I can't help the fact that Henry's allies all suck at war. Maybe I'll make a mod, eventually, to improve them individually. However, I have no plans to keep dumbing down the enemy AI - because most of the game is not a handful of scripted fights where Henry's allies can't fight.
Scarecrow the Spud King 30 Jul @ 1:23am 
This mod is great except for story missions when the enemy absolutely slaughters all of your friendly troops then you end up doing 1 v 6+ master-strike/back pedal until you win or run out of map room.

Any way to tone down the group combat or ensure the changes affect allies as well? Story missions feel like playing with a pack of lepers who immediately die in every scripted combat situation.
breversa 29 Jul @ 8:01am 
So, Realish Enemies does NOT break the Finger of God quest! Good to know! I’ll try disabling the Speed and Hunting mods and will reply in their threads.
Actalo  [author] 27 Jul @ 10:34am 
Yeah, test without those two mods. If you still have issues, you'll need to disable others, in blocks or individually, until you isolate which mod is the problem.
breversa 27 Jul @ 2:59am 
I’m not using the Prostitutes mod (I’m playing Hardcore mode with the trait that prevents me from doing so). Are you interested in me testing without the Speed or Hunting mods?
Actalo  [author] 26 Jul @ 6:40pm 
If you're on a Beta version of KCD2, then any of the non-PTF mods could break the Beta. Speed, Hunting, and Prostitutes all have non-PTF components. I don't recommend playing any Beta with mods, unless those mods are specifically designed for the beta or are explicitly PTF.
breversa 26 Jul @ 6:14pm 
Sorry, I forgot to add: I’m playing the current beta version of the game. Maybe that’s why…
(I will try to isolate which mods breaks what and will let you know)
breversa 26 Jul @ 1:20pm 
Thank you, I’ll let you know when I try again. :-)
Actalo  [author] 26 Jul @ 1:07pm 
Unless you can Isolate the mod giving you issues, I can't help you troubleshoot. There's just no way for me to guess which of the Realish mods might be the problem, especially since I can't replicate your problem. Find the mod, then I can help.