RimWorld

RimWorld

591 ratings
VVE - Secondary Weapons
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Mod, 1.5
File Size
Posted
Updated
2.475 MB
6 Apr @ 8:51pm
31 May @ 12:21am
10 Change Notes ( view )

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VVE - Secondary Weapons

Description
Vanilla Vehicles Expanded - Secondary Weapons addon

Adds secondary weapons into VVE combat vehicles, and then some.
Recommended to use with Vanilla Vehicles Expanded - Upgrades for Tier 1 vehicle upgrades.

Compatible with:
Combat Extended
Vanilla Vehicles Expanded - Tier 3
VVE: Tier 3 Upgrades
[LTS]Ammunition - Simple Ammo Pack

Warning: Since a few combat vehicles now spawn with machine guns on top of their main cannon with no extra penalty, this mod may make them too unbalanced. This mod was created with other vehicle mods in mind, in which a tank comes with at least one machine gun plus its main cannon.

Added content

All Vanilla Vehicles Expanded + Tier 3 vehicles now come with basic upgrades. Original version link here.

Tier 1 (VVE:Upgrades required)
  • Roadkill and Bunsen - optional coaxial MG
  • Dinghy - various weapon options
  • Mule - bed seats default + various weapon options

Tier 2
  • Roadrunner - bed seats default + various weapon options
  • Wisent - Gun truck or self-propelled artillery conversion
  • Bulldog - default with bow and coaxial MG + pintle HMG option
  • Tango - Badger turret upgrade option
  • Trawler - default with back seats + front/rear weapon options

Tier 3
  • Cherokee - door gun options
  • Louie - door gun options
  • Marshal - default with coaxial MG
  • Nomad - roof weapon options
  • Badger - default with coaxial MG with no extra upgrade options
  • Udar - optional bow-mounted autocannon

Mods

  • For CE, ammo types that upgrades or secondary weapons use are now in vehicle descriptions.
  • For CE with ammo disabled, vehicles in general are not compatible with it. I tried to implement a setting feature, but I couldn't get it to work at all. If I remember correctly, vehicle turrets will function but still require reloading with non-generic ammo instead of materials like steel.
  • VVE:Upgrades isn't a hard requirement, but I highly recommend it if you want to upgrade Tier 1 vehicles with new weaponry. This is to simplify compatibility.
  • Information about the latest update: This mod is now compatible with [LTS]Ammunition - Simple Ammo Pack.

    Credits
    I do not claim ownership on any of the reused assets within this mod! One could say this mod doesn't really "add" anything new, but only uses already existing things. I originally made this mod for personal use thinking it would be rather niche, but it blew up in popularity thanks to everyone! Thank you very much for your support!

    If there are any suggestions, questions or problems, let me know down in the comments section below!
133 Comments
TheBellico 7 hours ago 
@050 im play hardcore SK rimworld. u mod dont shooting
Umbra 11 hours ago 
I'm just waiting for this mod to be updated to 1.6 because my old version is breaking my colony that I spent half a year on. I don't really want to create a new colony.
050  [author] 13 hours ago 
@Phantom Umbra C0lin2000
Currently facing some bugs right now since the game just updated, but don't worry as the mod is still being worked on!

@TheBellico
Which vehicle and upgrade was it? Sorry, I didn't understand it...
Phantom 16 hours ago 
Will it get updated to 1.6?
Umbra 11 Jul @ 9:38am 
Update this for 1.6
C0lin2000 7 Jul @ 7:38am 
hey how is the patching going of the mod
TheBellico 6 Jul @ 10:09am 
@050 HSK build
050  [author] 5 Jul @ 10:20pm 
@Sahja Dhaumi
Any errors or conflicts? Might be a problem with Vehicle Framework itself instead of this mod...
Sahja Dhaumi 5 Jul @ 11:43am 
For some reason I cannot mod the marshal tank. I have the parts for cargo system [6 comps, 3 wiring and 25 plasteel] but no-one will even deliver them. I also tried the armour upgrade for 300 steel but to no avail either.

Guess it's back to the Bulldog for now.
050  [author] 4 Jul @ 4:44pm 
The Paladin will get new additions by the next update, though won't have exact features as the real counterpart.
I've actually made new turret textures for it instead of using textures from another mod, shouldn't look too out of place.
The turret upgrades will probably function the same as changing ammo type from smoke, but I'll see if I can properly implement it.

@TheBellico
Any log errors? Which vehicle and turret was it specifically? CE or Vanilla? I'll look into it.