Fraymakers

Fraymakers

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Sakuya Izayoi (Touhou Hisoutensoku)
   
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Content Type: Character
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4.958 MB
11 Apr @ 1:34am
13 Apr @ 12:41pm
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Sakuya Izayoi (Touhou Hisoutensoku)

In 1 collection by Sky Kyosuke
Sky's Fraymakers Creations
16 items
Description
[THIS CHARACTER WAS DONE AS A PART OF A 24-HOUR CHALLENGE WHERE I WOULD MAKE AN ENTIRE CHARACTER WITHIN THE SPAN OF A SINGLE DAY]

Sakuya Izayoi, the time-manipulating maid from the Touhou series.

Sakuya is a zoner, excelling in stage control with her various assortment of knives that she can throw. Her normal attacks aren't the great and won't combo into each other for the most part (not that it isn't possible, but combos via Sakuya's normals will not last very long), so she is heavily reliant on her projectiles to maintain her advantage.

She also has a couple of mechanics outside of her normal attacks that can help her during neutral or disadvantage.

GRAZE: Graze is a specific window during some of Sakuya's movement options in which she is invulnerable to projectiles. With one exception (Up special), Graze will give you back 0.05 of your assist meter. It's a strong tool, however, there is only a small window of time during which Graze can be activated.

Movement options with Graze:
-Dash(Frames 3-8)
-Jump-in (Frames 1-6)
-Jump Midair (Frames 1-5)
-Airdash (Frames 1-7).

It's also important to keep in mind that the box for Graze to detect projectiles (and therefore allow it to activate) is only barely larger than Sakuya's hurtbox, so not being careful and trying to abuse it too much could be a detriment.

Vanish Everything: Upon a successful parry and while still holding special, you have the option to teleport in a given direction based upon what direction your control stick is in.

Neutral: Teleport forward a little. Forward: Teleport forward a lot. Back: Teleport back a little. Up: Teleport forward and up a little. Down: Teleport back a lot.

SPECIALS:
Neutral Special -

Sakuya throws a certain amount of knives based upon how long you charge. The default amount is 3 and adds 2 more knives in a set of 3 stages. In other words:

No charge = 3 knives, Half Charge = 5 knives, Full Charge = 7 knives.

Regardless of how many knives you use, you can also delay these knives mid-motion during the endlag of your throw by pressing and holding the special button again. Note that keeping the button held will not delay your knives, charging them instead.

Side Special (Time Paradox) - An alternate version of Sakuya dashes forward and slashes the opponent with her knife while her real self waits. Upon a successful hit, the real Sakuya will then attack with a stronger hit while the alternate Sakuya dissipates.

Down Special: Sakuya throws a singular knife which bounces off the ground, walls and ceiling. It will also, after reaching a certain point, bounce off of the camera box.

Up Special (Ground) - Same as down special, but Sakuya throws her knife upwards. This version is also noticeably slower than its down special counterpart.

Up Special (Air) - Sakuya's DP. Sakuya leaps into the air with knives spinning all around her. Has Graze during Startup and some active frames, but does not give back assist charge.

CREDITS:

Sprites taken from MUGEN characters (Sakuya_RP and Touhou_IZ specifically) by RicePidgeon.

Sprites from Touhou Hisoutensoku.

Voice Lines from Koumajou Densetsu II: Stranger's Requiem, VA: Miyuki Sawashiro
10 Comments
Sky Kyosuke  [author] 12 Jun @ 10:13pm 
hi sorry just saw this, are you referring to the shield 2 button?
Raid_vulture 31 May @ 6:41am 
Hey. Is it normal than one of the hsield button doesn't work when playing her ?
tyquanhorton1226 15 May @ 6:15pm 
ahh i see
Sky Kyosuke  [author] 15 May @ 6:00pm 
i dont really plan to incorperate it in the normal one as of right now but i do plan on adding it as a final smash/super move, ill probably add some conditions at some point so you can use it outside of the final smash assist too but atm it'll just be Vanish Everything and her final smash
tyquanhorton1226 15 May @ 5:49pm 
do you think you can add time stop to her movset
Sky Kyosuke  [author] 13 Apr @ 10:24am 
Thanks for the feedback again! I found a fix for the down b knife that should be pushed soon!
Inferno 12 Apr @ 9:32pm 
Edit to the former comment. The knife glitch only works when facing left for some reason. Not entirely sure why.
Inferno 12 Apr @ 9:26pm 
Checking out the character again, loving the improvements already. Just making bair a useful move has massively improved the feel of the character, not to mention all the other fixes. She feels pretty excellent to use now, I'm enjoying her a lot.

Other than the previous fixes, there's only one thing I've noticed so far. There's a bug with her aerial down-b where if you land on what feels like the same frame she throws the knife, it changes the throwing angle to be completely flat with the ground. The knife will then float through the stage before coming to a stop just beyond the ledge, and is an insanely busted edgeguarding trap to set up given the knife also sends in towards you for free combos. You can set it up reliably by rolling into down-b because the little hop gives you just the right spacing for the setup.
Sky Kyosuke  [author] 12 Apr @ 12:39am 
Thanks for checking the character out and leaving feedback! I've been doing some further testing with other people in the community so I've already got some buffs in mind to her other tools, namely all her aerials and strongs, as well as making sure up strong connects more consistently. I'll make sure to buff jab as well, I'll add a bit more hit and shield stun to make it more consistently useful as well as making Jab 3 launch a little farther.

Also yeah, at the moment Sakuya is auto-hurtboxed so a lot of them are huge. I'll be working on making real hurtboxes for my characters eventually but its my least favorite thing to do so it might take a minute. That being said I do plan on looking through some of her normals to make sure moves that are suppose to be disjointed are still disjoints before that happens.
Inferno 12 Apr @ 12:20am 
Fun character! I like the design concept, but it could probably use a bit of tweaking, she feels really weak right now. Her projectiles are good, but her CQC tools are so weak that she just falls over if she isn't able to keep people out 100% of the time. Her kill power is also super low, which isn't great for a character who's already nickel-and-diming people to death. Maybe a slight nerf to her projectiles and a significant buff to her other tools would be appropriate. Still, I like the way that this is going, and look forward to seeing how the character improves over time.

Quick note as I was writing this, but jab definitely doesn't work lmao. The gap between Jab 1 and 2 is too long for it to combo either on shield or on hit, so it's a pretty useless move for right now. Also, I've noticed a lot of her moves have really big hurtboxes on them, which makes them feel pretty bad to use against anyone with range. Could be another thing to fix.