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Other than the previous fixes, there's only one thing I've noticed so far. There's a bug with her aerial down-b where if you land on what feels like the same frame she throws the knife, it changes the throwing angle to be completely flat with the ground. The knife will then float through the stage before coming to a stop just beyond the ledge, and is an insanely busted edgeguarding trap to set up given the knife also sends in towards you for free combos. You can set it up reliably by rolling into down-b because the little hop gives you just the right spacing for the setup.
Also yeah, at the moment Sakuya is auto-hurtboxed so a lot of them are huge. I'll be working on making real hurtboxes for my characters eventually but its my least favorite thing to do so it might take a minute. That being said I do plan on looking through some of her normals to make sure moves that are suppose to be disjointed are still disjoints before that happens.
Quick note as I was writing this, but jab definitely doesn't work lmao. The gap between Jab 1 and 2 is too long for it to combo either on shield or on hit, so it's a pretty useless move for right now. Also, I've noticed a lot of her moves have really big hurtboxes on them, which makes them feel pretty bad to use against anyone with range. Could be another thing to fix.