Fraymakers

Fraymakers

Sakuya Izayoi (Touhou Hisoutensoku)
10 Comments
Sky Kyosuke  [author] 12 Jun @ 10:13pm 
hi sorry just saw this, are you referring to the shield 2 button?
Raid_vulture 31 May @ 6:41am 
Hey. Is it normal than one of the hsield button doesn't work when playing her ?
tyquanhorton1226 15 May @ 6:15pm 
ahh i see
Sky Kyosuke  [author] 15 May @ 6:00pm 
i dont really plan to incorperate it in the normal one as of right now but i do plan on adding it as a final smash/super move, ill probably add some conditions at some point so you can use it outside of the final smash assist too but atm it'll just be Vanish Everything and her final smash
tyquanhorton1226 15 May @ 5:49pm 
do you think you can add time stop to her movset
Sky Kyosuke  [author] 13 Apr @ 10:24am 
Thanks for the feedback again! I found a fix for the down b knife that should be pushed soon!
Inferno 12 Apr @ 9:32pm 
Edit to the former comment. The knife glitch only works when facing left for some reason. Not entirely sure why.
Inferno 12 Apr @ 9:26pm 
Checking out the character again, loving the improvements already. Just making bair a useful move has massively improved the feel of the character, not to mention all the other fixes. She feels pretty excellent to use now, I'm enjoying her a lot.

Other than the previous fixes, there's only one thing I've noticed so far. There's a bug with her aerial down-b where if you land on what feels like the same frame she throws the knife, it changes the throwing angle to be completely flat with the ground. The knife will then float through the stage before coming to a stop just beyond the ledge, and is an insanely busted edgeguarding trap to set up given the knife also sends in towards you for free combos. You can set it up reliably by rolling into down-b because the little hop gives you just the right spacing for the setup.
Sky Kyosuke  [author] 12 Apr @ 12:39am 
Thanks for checking the character out and leaving feedback! I've been doing some further testing with other people in the community so I've already got some buffs in mind to her other tools, namely all her aerials and strongs, as well as making sure up strong connects more consistently. I'll make sure to buff jab as well, I'll add a bit more hit and shield stun to make it more consistently useful as well as making Jab 3 launch a little farther.

Also yeah, at the moment Sakuya is auto-hurtboxed so a lot of them are huge. I'll be working on making real hurtboxes for my characters eventually but its my least favorite thing to do so it might take a minute. That being said I do plan on looking through some of her normals to make sure moves that are suppose to be disjointed are still disjoints before that happens.
Inferno 12 Apr @ 12:20am 
Fun character! I like the design concept, but it could probably use a bit of tweaking, she feels really weak right now. Her projectiles are good, but her CQC tools are so weak that she just falls over if she isn't able to keep people out 100% of the time. Her kill power is also super low, which isn't great for a character who's already nickel-and-diming people to death. Maybe a slight nerf to her projectiles and a significant buff to her other tools would be appropriate. Still, I like the way that this is going, and look forward to seeing how the character improves over time.

Quick note as I was writing this, but jab definitely doesn't work lmao. The gap between Jab 1 and 2 is too long for it to combo either on shield or on hit, so it's a pretty useless move for right now. Also, I've noticed a lot of her moves have really big hurtboxes on them, which makes them feel pretty bad to use against anyone with range. Could be another thing to fix.