Fraymakers

Fraymakers

Sakuya Izayoi (Touhou Hisoutensoku)
Showing 1-6 of 6 entries
Update: 13 Apr @ 12:41pm

0.0.6
0.0.6

(+/-) Fixed a bug where DSpec bounce knive gets stuck if you use it out of roll.
(+/-) Added more palettes.

(-) USpec does less damage (19 total --> 13 total)

Update: 12 Apr @ 5:01pm

0.0.5
0.0.5

(+) Made changes to up strong so it connects a little more consistently

(+/-) Fixed color separation on walk

Update: 12 Apr @ 12:05pm

0.0.4
0.0.4

Sakuya Patch 4 (Shortest Sunny Patch Update)

[Normals]

Jab
(+) Increased Jab 1 hitstun by .1
(+) Jab 3 angle adjusted [50 --> 57]
(+) Jab 3 damage increased [3--> 4]
(+) Jab 3 base knockback increased [60 --> 76]
(-) Jab 3 hitstop Nudge multiplier increased [0.7 --> 0.8]

Tilts
(+) Adjusted hurtbox for UTilt (now disjointed at the foot)
(+) DTilt has 2 less frames of endlag
(+) Added 2 more active frames to DTilt
(+) UTilt has 3 less frames of endlag
(+) UTilt angle adjusted [45 --> 48]

Dash Attack
(+/-) Adjusted hitstop/selfhitstop amount [-1 --> 9]
(+) Dash Attack base knockback increased [55 --> 60]

Aerials
(+) Removed hitbox stats update on frame 8 that kept nair weak
(+) Increased Nair active frames [10 --> 12]
(+) Nair has 2 less frames of startup
(+) Adjusted Nair foot hitbox angle [90 --> 60]
(+) Increased Nair foot hitbox base knockback [40 --> 50]
(-) Moved Nair IASA [Frame 36 --> Frame 38]
(+) Adjusted Bair hitboxes
(+/-) Added slash VFX to Bair
(+) Bair has 11 less frames of startup
(+) Adjusted Bair angle [66 --> 54]
(+) Increased Bair base knockback [45 --> 110]
(+) Increased Bair knockback growth [25 --> 30]
(+/-) Removed self.flip() during final frame of Bair
(+) Increased Uair knockback growth [30 --> 80]
(+) Increased Uair damage [3 --> 4]
(+) Uair has 2 less frames of endlag
(+) Increase height gained after throwing knives with Dair [5.5 --> 6.5]
(+) Dair has 2 less frames of endlag

[Throws]
(+) Increased BThrow base knockback [65 --> 78]
(+) Increased BThrow knockback growth [35 --> 50]
(+) Increased FThrow base knockback [50 --> 69]
(+) Increased FThrow knockback growth [35 --> 40]

[Strongs]
(+) UStrong initial angle adjusted [75 --> 81]
(+) Increased DStrong base knockback [70 --> 90]
(+) Increased DStrong knockback growth [50 --> 80]
(+) Increased FStrong knockback growth [82 --> 88]

[Specials]
(+) Increased final hit of side special (hitbox index 0) base knockback [60 --> 75]
(+) Increased final hit of side special (hitbox index 1) knockback growth [50 --> 60]
(+) Side special has 2 less frames of endlag
(+) Neutral special knives are thrown earlier [Frame 15 --> Frame 13]
(+) Neutral special knives have more knockback growth [30 --> 40]
(-) Neutral Special has 2 more frames of endlag
(+/-) Side special VFX now has a filter that makes fake sakuya grey
(+/-) Fake Sakuya on-hit vfx now moves forward

[Misc.]

(+) Vanishing Everything IASA moved [36 --> 35]
(+/-) Vanish Everything now has sfx
(+/-) Side Special now has sfx
(+/-) Added step vfx

Update: 11 Apr @ 10:57pm

0.0.3
0.0.3

Fully functioning bouncing knives

Update: 11 Apr @ 4:52pm

0.0.2
0.0.2

Update: 11 Apr @ 1:34am

0.0.1
0.0.1