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- Due to the non-standard mechanics of these new units, we would very much welcome feedback on your experience. Please note, however, that this module is more of a fun concept and you may encounter the odd bug or mechanic issue.
- Units may die on spawn if there is a lack of open space in the summoning area - so don't bring too many mercenaries into battle (watch out for them “turning on you”).
- The AI doesn't prioritize recruiting these units, but free armies given by the system may contain them (which makes vassal states especially dangerous).
- You can even get mercenaries in your initial army - it's an unintended setting, but the actual effect is surprisingly interesting, so I'm not sure if I'm going to fix it for now.
Translated with DeepL.com (free version)
The module also introduces an experimental unit type, the Contractor. These T3+ units are voluntarily sacrificed at the start of a battle and summon a large number of lower-ranking units to the battlefield, allowing for a tactical presence of lower-ranking units in the later stages of a battle (usually when formation positions are extremely tight).