Total War: WARHAMMER III

Total War: WARHAMMER III

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Medallion of Chaqua - SFO Submod
   
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File Size
Posted
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508.854 KB
21 Apr @ 12:03am
29 Apr @ 12:14am
2 Change Notes ( view )

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Medallion of Chaqua - SFO Submod

Description
Overview
This submod ensures that SFO and the Medallion of Chaqua are compatible. The Medallion of Chaqua Primeval units have been adjusted to meet SFO standards for unit health and stats. While the SFO specific Lizardmen units can be affected by bonuses provided by medallion fragments.

* Eternity Guard:
Affected by Temple Guard, Melee Infantry and Saurus bonuses.

* Red-Crested Skinks (Shields):
Affected by Skink, Red-Crested Skink and Melee Infantry bonuses.

* Giant Ripperdactyl:
Affected by Skink, Flyers and Ripperdactyl bonuses.

Other Submods
Here are several other submods supported by the Medallion of Chaqua.

- Lustria Rises Submod
- Lost Calm Jurassic Submod
- Engine of the Stars Submod
- True Unit Size X2 Submod
- Radious Submod
- Crystalback Submod


Load Order
While using this mod together with SFO and the Eternal Dynasties (Medallion of Chaqua) mods the following load order is advised.

1. SFO
2. Eternal Dynasties (Medallion of Chaqua)
3. Medallion of Chaqua - SFO Submod

10 Comments
bstar 25 Jul @ 1:58pm 
I just recruited my first Primeval Spawn (a Carnosaur that was supposed to have +bonus vs large +bonus vs infantry +armor), and it seems to have none of the upgrades. I checked both on campaign in battle.
Midnight sun 7 Jun @ 9:03am 
@greyTiger Hello! I found that your SFO Submod and the current version of SFO are not very compatible. So I optimized it based on your SFO Submod. If you update your SFO Submod later, it might provide some convenience for your work. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3494846965
UncleanlyMetal 16 May @ 6:04pm 
I think you gotta include the special passives for some of the lizardmen units, like feral call for the primeval horned ones
greyTiger  [author] 14 May @ 11:01pm 
Yes. Their missile damage has not been altered. I'll increase one of their defensive stats to give them a small boost, as the socketed tablets will handle any offensive stats.
pepemattos17 13 May @ 6:47pm 
one thing I gotta ask, are the primeval ranged skink units (including terradon) supposed to have the same amount of missile damage as their normal counterpart? cause having a lower model count makes then actually a bit worse if that is the case
greyTiger  [author] 5 May @ 3:41pm 
@Tevesh
I shall investigate the issue. Are you able to tell me what other major mods other than SFO you were using at the time?
greyTiger  [author] 5 May @ 3:40pm 
@Venris
Indeed. Been a long time coming though ;)
Tevesh 4 May @ 4:08am 
Not sure if it's an issue of SFO compatibility or the mod in general, but occasionally when opening the rituals screen most of UI becomes unresponsivle - I can no longer click on settlements, army or hero banners, or scroll the map with WASD. Only solved by reloading the campaign. Never ran into this issue with any other mod before.
Venris 4 May @ 2:47am 
Its back!
RatboyW 1 May @ 9:25pm 
Thank you so much for these submods! I've been meaning to play Lizardmen again, now I have the perfect excuse