Arma 3
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Vietcong Fist Alpha SP (ENG)
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
182.370 MB
23 Apr @ 7:32am
6 May @ 4:34am
7 Change Notes ( view )
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Vietcong Fist Alpha SP (ENG)

In 1 collection by primkup
VIETCONG COLLECTION
6 items
Description
Special thanks to Johnnyboy, the creator of SOG AI, for his great modification and all his technical advice!

Are you missing the classic Arma squad communication, which is disabled in the campaign? Now you can manually turn it back on through the CBA parameters!

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Českou verzi této kampaně naleznete zde:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3469120278

COOP version of this campaign can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3442600541

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Vietcong: Fist Alpha SP is a community remake of Vietcong: Fist Alpha (2004), set several months before the events of the main game Vietcong (2003). This is the next step in the effort to remake the legendary Vietcong series into the cooperative format of Arma 3, with respect for the work of the original creators. You will once again step into the shoes of old familiar characters from the Green Berets, this time under the command of SFC Warren Douglas, accompanied by pointman Nguyen. Lay the foundation stone of the Nui Pek camp, fight against the VC guerrillas deep in the Vietnamese jungle and take part in a major operation against the NVA regiment in Cambodia!

Basic information:
- SP campaign created for the SOG AI mod
- Difficulty: Medium
- Category: Roleplay, Infantry, Special Forces
- Dubbing: Yes
- Setting: Vietnam War

Single-player version features:
1. Five missions for single-player mode
2. Reworked armory, with the option to select loadouts of your comrades
3. Skippable opening cutscenes (hold spacebar)
4. Implemented SOG AI features for the best possible experience
5. Removal of the Pointman system (now present only in the COOP version)

For the best experience, it is strongly recommended to use this collection of mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294234750

Important notes:

1. In order for missions to work as intended, it is essential that objective markers are turned on in your difficulty setting. This campaign does not use a classic map for navigation, but a waypoint system.

2. Apart from the required modifications and the recommended collection, it is theoretically possible to use any mod you like. However, I do not recommend using modifications affecting the behavior of artificial intelligence, unless you are absolutely sure that it can cause no harm.

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Future plans:
1. Custom difficulty (Q4 2024)
2. Fist Alpha Expansion (March 2025)
3. Vietcong: Fist Alpha Singleplayer (April 2025)
4. Vietcong Singleplayer (2025)
5. Vietcong 2 US Campaign (?)
6. Coop campaign set in 2035 (Postponed)

The author does not own the assets taken from the original game Vietcong: Fist Alpha (2004) and receives no financial reward for this mod. It is purely a non-profit, community-based project.
57 Comments
primkup  [author] 15 Jun @ 2:04am 
@S♥♥♥♥♥♥♥♥
Thanks, mate.
I'm glad you like it!
S♥♥♥♥♥♥♥♥ 15 Jun @ 1:47am 
nice campaign, great soundtrack choices. love it.
primkup  [author] 4 Jun @ 12:47pm 
@papa_whisky
Np, I'm glad you did.
Have fun!
papa_whisky 4 Jun @ 12:45pm 
Awesome. I have now found it. Many thanks.
primkup  [author] 3 Jun @ 1:11pm 
@papa_whisky
Howdy, it should be in your campaign list.
papa_whisky 3 Jun @ 12:47pm 
I might be being dumb, but I can't find the SP missions anywhere having subscribed and activated the mod.
primkup  [author] 25 May @ 8:43am 
@Engicop
I'm very glad you like it.
Engicop 25 May @ 8:16am 
Awesome! This is the closest thing we can get to a Vietcong remaster. Looking forward to the other campaigns.
li8076335 24 May @ 10:53am 
@primkup
thanks i try it
primkup  [author] 24 May @ 4:41am 
@li8076335
That's up to player.
For example, my AI skill is set to 0.8 and its accuracy to 0.5
I use this for all campaigns I play, both vanilla and user-made.

But no matter what difficulty you prefer, never forget:
Objective markers must be always turned on!