Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Strategic AI Mod (IA & ED Campaigns only)
   
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Tags: mod, Campaign
File Size
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223.293 KB
25 Nov, 2014 @ 10:52pm
18 Jun @ 12:06am
41 Change Notes ( view )

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Strategic AI Mod (IA & ED Campaigns only)

In 1 collection by Volcano
Volcano's Rome 2 Mod Collection
9 items
Description
For: Imperator Augustus & Empire Divided campaign ONLY
(Use my "Strategic AI & Tech Mod" (which modifies Tech) for all other campaigns).

This mod is intented for the IMPERATOR AUGUSTUS and EMPIRE DIVIDED campaigns ONLY. This is the Strategic AI + Tech mod, minus the technology modifications since those were only intended for the Grand Campaign.

The original Strategic AI + Tech mod is here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=193204000

This mod includes all of the changes from the Strategic AI + Tech mode above, minus the technology adjustments. In summary, these changes are:

Adjusted...

-AI behavior on the strategic map to make them more "intelligent" in when and how they fight.

-Roman roads to make road movement quicker (they had better roads).

-Perks provided by equipment so that they are not absurd at their bonus are not so extreme (which caused battles to be over as soon as they started).

-Stackable unit upgrade building bonuses so that they are not so excessive (such as Iberian Neto temples that created hell spawn).

-Barbarian buildings so that they are no longer easily able to create siege equipment (they can only do so at the highest building levels, and only introductory weapons).
AI personality so that they more inteillgently build improvements and units.

-Difficulty bonuses so that Legendary mode is more of a challenge (AI bonuses to research, replenishment, food, etc).

-Attrition levels and rates caused by terrain and various other effects (like desertion) to have better effects on gameplay (ie. desertion attrition is much less because the AI often ends up in desertion after becoming regionless or losing food, but higher attrition from disease and terrain effects).

-Replenishment rates to better fit the Emperor Campaign's scale.

-ZOC radius of naval units to make naval maneuvering less of a "chase the unit around the map" affair, you can now block sea routes.

-Various traits to individual factions to boost or reduce their power as needed.

-Income levels to various factions to better reflect the later date of the Emperor Campaign (generally more income for everyone).

-Added unit caps to all elite units so that they cannot be recruited beyond a realistic level (ie. no more full armies of praetorian guards or nobles).

-The movement rate of transport ships on the campaign map to be slower to prevent the "naval blitz".

-XP level of armies and navies that their inherent attack and defense bonuses are less extreme and more balanced.

Also, please add/try my other mods for the full experience:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=198482822
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=243483973
16 Comments
Volcano  [author] 20 Jun @ 12:34am 
OK, well, I haven't played Rome 2 in a year (hoping CA Sofia makes a Rome 3), and this mod is pretty much chiseled in stone at this point -- so a year is just a blink of an eye for this mod, really (hard to believe it is 11 years old now).
Denis 20 Jun @ 12:31am 
(i don't check steam notifications at all so i forgot for about a year)
Denis 20 Jun @ 12:30am 
Hey there, I'm so so so sorry I forgot to reply to this thread for a year now :cupdown:. But me from a year ago forgot to tell you I pretty much just uncapped the unit cap you put with PFM and forgot to reply to the thread. However, I'm using a new pc and I'm gonna start a new campaign without unlocking to see if the issue is still going on or not. I'll be sure to actually reply once I do start a new campaign LOL
Volcano  [author] 19 Jun @ 2:31pm 
Yeah, it's a good campaign.
Jamiebear 19 Jun @ 12:53pm 
Empire Divided campaign needs more mods.
Volcano  [author] 9 Jul, 2024 @ 2:33pm 
Interesting, I think the unit cap is *supposed* to limit how many units you can have in existence at once. I don't think it is how many of those units you can build, ever. Was the turn ended in the mean time? I think it might determine the total at the start of the next turn.

I seem to recall being able to rebuild unit-capped destroyed units sometime after they were destroyed. It could also be that another army has to build them, not quite sure. If it really is a permanent total cap then I could boost the number to 6 or so to account for that. Keep playing around with it over several turns and see if you can build any additional units and let me know. Could it be that the original Praetorian unit cannot be recruited any longer because of a change in technology (and perhaps there is a new one available, which you already have the max cap of those units in another army?).
Denis 9 Jul, 2024 @ 3:53am 
Hey, I know this is a pretty old mod. But I still use it because on how good it improves the AI, but I have one issue. For some reason, the Elite Guard units like the Praetorians which has a cap of 4, one of the Praetorians in my campaign got wiped out and I can't recruit any even though theres 1 additional slot because I only have 3 Praetorians. Is this intentional to make you not waste any elite units or is this just a bug? Thanks in the end, if you read this of course
Volcano  [author] 27 May, 2020 @ 8:52pm 
Hmm, well, this mod doesn't have any affect on that. I have seen the AI attack rebels armies, but whether they move to take over a rebel held province depends on many different priorities. But as far as I know, the rebels are always at war with everyone.
mykel03 27 May, 2020 @ 8:50pm 
One issue I noticed is that the AI factions never attempt to capture rebel held cities. I think this is because the AI factions are never at war with "rebels" so they don't recognize them as an enemy.
atahmiscija86 19 Feb, 2020 @ 12:35pm 
yea it does work with DEI how ever makes DEI kinda easier to play since AI factions trying to avoid war LOL