Age of Wonders 4

Age of Wonders 4

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WerMS Starting Transformations
   
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3.345 MB
25 Apr @ 6:18am
22 May @ 2:24pm
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WerMS Starting Transformations

Description
The main funktion of this Mod is, to add all Race Transformations from the base game and DLC's as Form Traits!

It also changes the little tag on Major Transformations to make them mixable, with some exceptions, they will behave like normal and replace each other.

Examples for these are Naga and Gloom Strider, they do NOT mix, because of visual problems, they would create.
The same for Transformations with different Wings or any other type of animated extra limbs >.>

This mixing interaction works on my custom Transformations, from my Society Traits mod too ;)

following files have been edited to make this change work:
  • Tome_Great_Transformation.rpk
  • Tome_Exaltation.rpk
  • Tome_Astral_Convergence.rpk
  • Tome_Demon_Gate.rpk
  • Tome_Paradise.rpk
  • Tome_Dragons.rpk
  • Tome_Storms.rpk
  • Tome_Corruption.rpk
  • Tome_Geomancy.rpk
the "Tome_Revelry.rpk" has been edited, to add a missing tag, to it's transformation, to make it count as a transformation, so it can be discounted as such, also it was labeled as a shadow spell by default, it now has the correct chaos label!

Links to my other Mods:

Note: Please use the English or German Language in the comment section. Im not responding to something i can't read, also keep it civil and constructive.
Rude, sarcastic, or other unhelpful comments will be deleted and blocked!
41 Comments
Werzui M.S  [author] 20 Jul @ 3:12pm 
@Master Necro

yeah, i thought as much. thx for the info :er_wave:
Master Necro 20 Jul @ 2:15pm 
This will need to update when Griffin drops. On the beta the traits don't show up since that whole screen was overhauled with new categories.
Werzui M.S  [author] 11 Jul @ 12:44pm 
that is also a good trick to bypass that annoying 5 trait cap in the body / Mind trait selection, as long as you deactivate the "cheat" mod after creating the faction, to prevent enemies from doing the same ;)
Werzui M.S  [author] 11 Jul @ 12:40pm 
do you, by any means, have a mod active, that gives a ton of trait points?
if so, then that might cause random enemies to take everything, as long as they have points.
for example if you use a mod, that gives like 100 trait points and randomize you faction, the game will actually take everything it can, as long as there are enough points, completely ignoring the cap of 5 traits. this might or will happen on randomized enemies aswell.
Werzui M.S  [author] 11 Jul @ 11:19am 
@Necroburn;
could you explain what you mean?
Necroburn 11 Jul @ 9:40am 
I narrowed down a bug to this mod that's making enemies have every possible trait in the game
Halita Silverblood 22 May @ 3:18pm 
Good to see that my bringing up of this silly edge case warranted action, and that a higher than 100% discount actually works with the game. Thank you, and thank you for being so friendly! Can tell there's quite a bit of passion with your modding, so I wish you the best!
Werzui M.S  [author] 22 May @ 2:22pm 
@Halita Silverblood;
ok i tested if making it -200% cost and it actually works.
i made the test with the society trait you mentioned and it seems it's just down to simple math.
im going to update it with this change, i mean in the end these transformation traits are advertised as cost free, atleast for the first 3 turns ;)
Halita Silverblood 22 May @ 12:48pm 
No worries! I went and got a picture of the odd math interaction, if it is needed. It is an order of operations issue which makes the transformation spells still have a mana cost if any society trait adds a cost to racial transformations. In this case, the Fundamentalist society trait from the below mod is adding +30% mana cost. Your traits nullify the vanilla cost(the 100%), but the 30% cost from the society trait remains.

https://imgur.com/a/VNEpI4X


This specific ruler starts with -2 mana income due to traits and society traits, so there's no hope of ever casting Geomantic Crystallization at start due to this. It is a very niche case, but still worth me bringing up as I would assume it applies to any societal trait which touches transformation mana costs.

True on the fitting part, though. Just unsure if practical considering how it utterly crippled the ruler above I made. I do wonder if discounts could go above 100% to counter this issue, too.
Werzui M.S  [author] 22 May @ 12:44pm 
on the other side i would say it's quite fitting with the theme or vision, if you wanna call it that, of that particular society trait