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yeah, i thought as much. thx for the info
if so, then that might cause random enemies to take everything, as long as they have points.
for example if you use a mod, that gives like 100 trait points and randomize you faction, the game will actually take everything it can, as long as there are enough points, completely ignoring the cap of 5 traits. this might or will happen on randomized enemies aswell.
could you explain what you mean?
ok i tested if making it -200% cost and it actually works.
i made the test with the society trait you mentioned and it seems it's just down to simple math.
im going to update it with this change, i mean in the end these transformation traits are advertised as cost free, atleast for the first 3 turns ;)
https://imgur.com/a/VNEpI4X
This specific ruler starts with -2 mana income due to traits and society traits, so there's no hope of ever casting Geomantic Crystallization at start due to this. It is a very niche case, but still worth me bringing up as I would assume it applies to any societal trait which touches transformation mana costs.
True on the fitting part, though. Just unsure if practical considering how it utterly crippled the ruler above I made. I do wonder if discounts could go above 100% to counter this issue, too.