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hi, i never made a tome mod, maybe i will at some point, it depends on the game and how it evolves with these updates/DLCs by the devs. i know that 3 of my mods need updates due to some changes with the form traits.
this mod needs some work too and i don't really know how to aproach this at this point tbh :/
i like to mod and play this game in a very casual way. even if i might create a mod coming from a suggestion of someone but i can't make promises and i really don't like if someone expects me do do it or to pull it off in the first place. i'd like to keep it "casual" and not job like, is what i want to say
hi, i dabbled once a bit in creating a custom culture, it was a nature esque culture, focused arround the four seasons but i ultimately failed due to the giant kings dlc, and dropped the idea completely since they anounced the architect culture.
creating a new culture is a hell lot of work and effort, way more than this mod or any mods i created combined.
Maybe i could give it another shot but i can't make any promises, given my previous fail
There's the Umbral Dwellers custom culture mod for example where you can play with the umbral dwellings (it doesn't work anymore) but i'd love to see a version made by you with the actual umbral improvements that they add on the ground and the whole roster of units you can't get normally.
Since im typing here, small feedback: i reeeeally didnt like minus 2 armor on ice and fire. Feels really bad. I was using "tough" trait to compensate but still didnt feel good. I would straight up just remove armor debuff. Resists is fine. Thanks for listening to my rant.
you need atleast 2 of the corresponding affinity, astral in this case, for the building to show up. that is not currently stated in the description, which will be fixed in another update
Before that i played with blight, ice and fire fundamentalists and it was fine, and it still works for them, i tested.