RimWorld

RimWorld

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VPE - Deadlife
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Mod, 1.5, 1.6
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2.130 MB
27 Apr @ 1:08pm
27 Jul @ 8:31pm
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VPE - Deadlife

In 1 collection by Sentinel
Too many VPE Paths.
13 items
Description
Control the deadlife dust to create your army of rotting corpses.

T0 (Free cast to cut the tps consumption of shamblers):
Shambler Extinction:
Kill all of your shamblers.

T1:
Deadlife sacks:
Alter yourself or your target to obtain the ability to spew out deadlife dust. 25 Heat 40% Focus

T2:
Deadlife Harvest:
Transform the targeted corpse into deadlife dust used to obtain health regeneration and slightly enhanced pain tolerance. (100hp/day, x75 pain) 25 Heat 10% Focus

T3:
Grave Digger:
Skip 9 corpses from local graves to your location. 40 Heat 35% Focus

T4:
Deadlife Cloud:
Manifest a leaking deadlife shell to resurrect shamblers at range. 20 Heat 9% Focus

Extended Deadlife Resurrection:
Summon an enhanced deadlife dust clump inside of corpses to raise them as shamblers for far longer than a normal deadlife dust exposure would. (15D) 90 Heat 40% Focus

Shamblerification:
Transform the target into a shambler that will fight for you.

T5:
Pure Deadlife Resurrection:
Summon an enhanced deadlife dust mass above the target causing them to resurrect in a normal state as it falls on them. The process requires extreme psychic efforts and will prevent this pawn from using psychic abilities for a day and 6 hours. No focus/heat cost, already costs the use of psycasts to use.

Mass Deadlife Resurrection:
Summon an enhanced deadlife dust mass above the targets causing them to resurrect in a normal state as it falls on them. The process requires extreme psychic efforts and will prevent this pawn from using psychic abilities for 11 days. No focus/heat cost, already costs the use of psycasts to use.

Mass Shamblerification:
Transform the targets into shamblers that will fight for you.


T6:
Crimson Deadlife Storm:
Hack a distant engine of archotech origins to corrupt it, causing the area to become filled with deadlife dust and storms for a day and a half. The shamblers raised by this phenomenon will fight for your side. no heat cost 50% Focus cost

This Path can be found in the "Misc" tab and is mid-save + CE compatible.
88 Comments
Gideon 29 Jul @ 5:03am 
I am not hostile with your allied shamblers faction. Ill try again and see what faction the hostile shamblers are getting.
Sentinel  [author] 28 Jul @ 7:42pm 
@Gideon that's not supposed to happen, what does the dev show all say in the faction menu? hostile with the shambler faction? If yes what was your starting scenario? I covered every starting faction def iirc.
Gideon 28 Jul @ 6:25pm 
Attacked a beggar group and turned one. It became a hostile shambler anyway. I can only use corpses and allied pawns to make friendly shamblers.
Gideon 28 Jul @ 2:02pm 
I did not do the gravship scenario. They work fine when I raise a corpse. I'll try again with a living enemy at some point.
Sentinel  [author] 28 Jul @ 1:43pm 
@Gideon I understand the issue now, did you start the gravship scenario? There was a missing check so the shamblers were set hostile to you,

You need to remove the faction from your game via save editing and add them again via VEF for them to generate correctly.
Gideon 28 Jul @ 10:51am 
Correction. With Dev Show All checked, I can see Allied Shamblers as a listed faction and the source says VPE - Deadlife
Gideon 28 Jul @ 10:49am 
VFE Add Faction button does not mention anything related to Shamblers. Is there a specific name you gave the faction?
Sentinel  [author] 27 Jul @ 8:33pm 
Update:

Fix:

Grave digger won't have a chance to spawn "fake dead" pawns.

Fixed an issue in the code causing grave digger to spawn 8 corpses instead of 9.
Sentinel  [author] 27 Jul @ 7:53pm 
@Gideon No, maybe your world generated without the allied shamblers faction for some reason? Can you check the settings of the VE framework to see if the faction shows up as one that you can add there?

The intended behavior of shamblerification is that it turns the target into a shambler and assigns them to the faction.
Gideon 27 Jul @ 7:48pm 
Is it supposed to make hostile shamblers if you cast it on enemy pawns?