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Regarding artillery, I think it's not really feasible to make it realistic. Realistic danger close strike distances for are much farther than pretty much any map in the game (100-600m for many weapon systems). It's fun to have it in the game the way it is though.
1: RPGs and other rockets punch small holes in walls, not man-sized breaches. As you can read in the description, this is intentional and more realistic.
2: They do for vanilla enemies and all listed compatible mods. However, if you have mods that add custom enemies that come with their own custom grenades, those will only be affected if the mod is in the list.
3: They do for all listed compatible mods.
1. After using the mod, the RPG has almost 0 damage to the wall (most important)
2. Enemy grenades don't seem to enjoy mod bonuses
3. GL of other mods does not enjoy bonuses
So... do it like me and stand back even though the game doesn't require it ;)
Rergardless, great mod as always rake