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Regarding artillery, I think it's not really feasible to make it realistic. Realistic danger close strike distances for are much farther than pretty much any map in the game (100-600m for many weapon systems). It's fun to have it in the game the way it is though.
1: RPGs and other rockets punch small holes in walls, not man-sized breaches. As you can read in the description, this is intentional and more realistic.
2: They do for vanilla enemies and all listed compatible mods. However, if you have mods that add custom enemies that come with their own custom grenades, those will only be affected if the mod is in the list.
3: They do for all listed compatible mods.
1. After using the mod, the RPG has almost 0 damage to the wall (most important)
2. Enemy grenades don't seem to enjoy mod bonuses
3. GL of other mods does not enjoy bonuses
So... do it like me and stand back even though the game doesn't require it ;)
Rergardless, great mod as always rake
And of course, the use of suppression in addition to the flashbangs.
I love the idea, i will play around with it but might for my own playing reduce the killradius a bit. I did in my own modded game files add frags to all veterans and reduced the range on which the enemy uses frags and rockets and with this mod it will be a nasty party :D
The game only models "alive" or "dead." In real life, people might survive within 5-10 m of a 40mm HE blast, but they’re rarely in any shape to return fire. That’s why I based the mod on functional incapacitation, not just instant lethality.
I could taper damage zones like 85% at 5-10 m, but the game only shows inner and outer zones - nothing in between - so I stuck with two. Still testing a version like that though.
Vanilla zones are tiny. A real M406 arms at 14-27m and is lethal at 5m, but in vanilla you can safely fire it at 6m! So I can’t take “vanilla is realistic except AT” seriously.
After lots of testing and tuning, it feels right and fun - so I shared it for others who want it a bit more realistic, too.
pages 22-23 list the stats of HE & HEDP rounds :P kill radius 5 meters, casualty / injury of 130 - and we can apply the stats from the M67 frag grenade (https://www.bits.de/NRANEU/others/amd-us-archive/FM3-22.31%2803%29.pdf - page 13). its hard to find these stats tbh but they are there