Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Realish NPCs
   
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5.543 KB
2 May @ 7:05pm
11 Aug @ 4:30pm
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Realish NPCs

In 1 collection by Actalo
Realish Collection
14 items
Description
NPCs have increased reactivity to Henry's behavior and other events.

This is a thematic companion mod to my Realish Enemies, as such, it changes some aspects of NPC (both normal and public enemy) behavior. NPCs now have quicker reaction windows for events, both environmental and initiated by Henry. NPCs have a 0-1 scale of Alert, 0 being Unaware, and 1 being Alert. This mod scales up NPC reaction to events in a more realistic manner and allows for those event to have a longer lasting impact on NPC behavior. Timing windows (grace) for suspicious and/or aggressive behavior have been reduced, allowing for quicker escalation to crime. Crimes and violence will increase NPC Nervousness and Alertness for longer periods of time, and the NPC memory of events has been greatly extended.

Core Features:
- NPCs are more alert to sounds and smells.
- NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
- NPCs react more to combat, gunshots, projectile impacts, and other weapon-related events.
- NPC reaction to unconscious NPCs or NPC corpses is much stronger.
- NPCs will react more to rocks thrown in their direction.
- NPC Factions are less tolerant of Henry, and faction relationship 'tiers' have higher thresholds.
- NPCs will grow nervous quicker, and the nervousness will spread.
- Henry reputation's spreads through NPCs quicker and moderately farther.
- Dead NPCs respawn time is now 14 days (normal), and 21 days (public enemy).
- NPCs always pray aloud.
- Fewer drunk NPCs.

IN KCD2, punishment severity is based upon Fine amount. Every crime adds to the Fine total. Fines often scale with social status of victim.

Crime Overhaul:
- Petty theft is 50Gr minimum.
- Petty assault is 50Gr minimum.
- Poaching, killing animals, or stealing horses is 100Gr minimum (scales with type).
- Murder is 1500Gr minimum.
- 0-100Gr sends Henry to Pillory.
- 101-1000Gr gets Henry publicly Whipped.
- 1001Gr or more gets Henry a Brand.
- Second 1001Gr fine, while branded, gets Hanging.

Criminality Response:
- NPCs won't tolerate trespassing. Henry has 10 seconds.
- NPCs won't forget crimes easily, from 3 days to 28 days dependent on crime.
- Calls for alarm and dog alarms will result in more attention.
- Missing NPCs will garner more attention.
- NPCs replace locks much sooner.
- Impacting multiple NPCs with horse may result in crime.

For more detailed information on NPC and Crime changes, see Nexus version:
https://www.nexusmods.com/kingdomcomedeliverance2/mods/1778

Compatibility: This mod is PTF and only affects NPC values in rpg_param, scriptparam, crime, angriness_enum.
7 Comments
Actalo  [author] 8 May @ 6:59pm 
Thanks, I use all my mods mods too - so it's not exactly a selfless endeavor.
Darkwater-2034 8 May @ 4:11pm 
Forgive me if I sound like a kiss (_) but imo you are the KCD2 EnaiSiaion. Tirelessly cranking out amazing Vanilla +mods for is all to enjoy.
Lucasleepwalker 6 May @ 11:50am 
damn, you are like a mod factory. thank you for all the work you do
Actalo  [author] 3 May @ 3:22pm 
Keep in mind, the 10sec starts when they find you, not when you enter unseen.
Macbethad 3 May @ 3:04pm 
Thanks for your explanation!
Actalo  [author] 3 May @ 3:00pm 
The "blue one". According to game files, Henry normally has a ridiculous amount of time, somewhere around 60 seconds, I think. I made it 10 seconds. After 10 seconds, they will get a guard.

If you have other questions about parameters, I linked the Nexus version in the description page. A lot more documentation on there, and default values for comparison.
Macbethad 3 May @ 2:49pm 
Would you explain what the 10-second tolerance for trespassing mean? Is it for the the blue or the red kind? If I remember correctly the red one is considered immediate crime, no?